My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Inferno Tower Balloon
Barbarian Barrel
Goblin Gang Inferno Tower Wizard
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Balloon
Fireball
Goblin Gang Inferno Tower Wizard Balloon
Poison
Goblin Gang Inferno Tower Wizard Balloon
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Balloon
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Freeze Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mini P.E.K.K.A Freeze Inferno Tower Wizard Balloon Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Mini P.E.K.K.A Freeze Inferno Tower

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Balloon Golem
Mini P.E.K.K.A
Goblin Gang Wizard Golem Mega Knight
Inferno Tower
Wizard
Mini P.E.K.K.A Balloon Golem Mega Knight
Freeze
Balloon
Balloon
Freeze Goblin Gang Wizard Golem Mega Knight
Golem
Goblin Gang Mini P.E.K.K.A Wizard Balloon
Mega Knight
Mini P.E.K.K.A Wizard Balloon

Defense Synergies 1 7

Goblin Gang
Inferno Tower Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Wizard Freeze
Inferno Tower
Goblin Gang Mega Knight
Wizard
Mini P.E.K.K.A Freeze Mega Knight
Freeze
Mini P.E.K.K.A Wizard Mega Knight
Balloon
Golem
Mega Knight
Inferno Tower Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Inferno Tower Mega Knight Freeze
Mini P.E.K.K.A Inferno Tower Goblin Gang Mega Knight
Mini P.E.K.K.A Mega Knight
Goblin Gang Freeze Mega Knight
Inferno Tower Goblin Gang Wizard Freeze
Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower Goblin Gang
Goblin Gang Mini P.E.K.K.A Inferno Tower Mega Knight
Goblin Gang Wizard Freeze Mega Knight
Inferno Tower Goblin Gang Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight Goblin Gang Wizard Freeze
Wizard Mega Knight Goblin Gang Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang Mini P.E.K.K.A Freeze Mega Knight
Wizard Mega Knight Goblin Gang Mini P.E.K.K.A Inferno Tower
Mega Knight Goblin Gang Wizard
Wizard Freeze Mega Knight
Mini P.E.K.K.A Inferno Tower
Goblin Gang Wizard Mega Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Inferno Tower
Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A Inferno Tower
Goblin Gang Mini P.E.K.K.A Mega Knight Inferno Tower
Inferno Tower Goblin Gang Mini P.E.K.K.A Mega Knight
Wizard Goblin Gang Freeze
Goblin Gang Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight
Freeze Mega Knight Mini P.E.K.K.A Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Mini P.E.K.K.A Inferno Tower
Mega Knight
Mini P.E.K.K.A Mega Knight Goblin Gang Inferno Tower Wizard
Wizard Mega Knight
Goblin Gang Inferno Tower Mini P.E.K.K.A Freeze
Mega Knight Mini P.E.K.K.A Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze
Wizard Mega Knight
Wizard Freeze
Wizard
Wizard Freeze
Wizard
Goblin Gang Mini P.E.K.K.A
Wizard
Wizard
Freeze
Wizard
Wizard Mega Knight
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Freeze Wizard Mega Knight
Wizard
Wizard Mega Knight
Wizard
Wizard Freeze
Mini P.E.K.K.A
Wizard Mega Knight
Freeze
Mega Knight
Wizard
Goblin Gang Freeze
Wizard
Freeze
Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mega Knight
Goblin Gang Freeze
Freeze Mega Knight

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