My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bowler Golem Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Inferno Tower
Barbarian Barrel
Barbarians Valkyrie Inferno Tower Ice Wizard Electro Wizard
The Log
Barbarians
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Valkyrie Bowler Ice Wizard Electro Wizard
Fireball
Barbarians Inferno Tower Bowler Ice Wizard Electro Wizard
Poison
Barbarians Inferno Tower Ice Wizard Electro Wizard
Lightning
Valkyrie Inferno Tower Bowler Ice Wizard Electro Wizard
Rocket
Barbarians Valkyrie Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Bowler Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Valkyrie Electro Wizard Barbarians Inferno Tower Bowler Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Ice Wizard Valkyrie Electro Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Bowler
Barbarians
Valkyrie
Electro Wizard
Inferno Tower
Bowler
Arrows Ice Wizard Electro Wizard
Golem
Arrows Ice Wizard Electro Wizard
Ice Wizard
Bowler Golem
Electro Wizard
Valkyrie Bowler Golem

Defense Synergies 1 12

Arrows
Barbarians Valkyrie Inferno Tower Bowler Ice Wizard
Barbarians
Arrows
Valkyrie
Arrows Inferno Tower Bowler Ice Wizard Electro Wizard
Inferno Tower
Electro Wizard Arrows Valkyrie Ice Wizard
Bowler
Arrows Valkyrie Ice Wizard Electro Wizard
Golem
Ice Wizard
Arrows Valkyrie Inferno Tower Bowler
Electro Wizard
Inferno Tower Valkyrie Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Inferno Tower Electro Wizard
Barbarians Inferno Tower Valkyrie Ice Wizard Electro Wizard
Barbarians Inferno Tower Bowler Valkyrie Ice Wizard Electro Wizard
Barbarians Inferno Tower Valkyrie Bowler Ice Wizard Electro Wizard
Arrows Barbarians Valkyrie Bowler
Arrows Bowler Valkyrie Ice Wizard Electro Wizard
Inferno Tower Electro Wizard Arrows Ice Wizard
Bowler Arrows Barbarians Valkyrie Inferno Tower Electro Wizard
Barbarians Inferno Tower Ice Wizard
Barbarians Valkyrie Inferno Tower Bowler Ice Wizard Electro Wizard
Barbarians Valkyrie Ice Wizard Electro Wizard Arrows Bowler
Arrows Inferno Tower Ice Wizard Electro Wizard
Barbarians Inferno Tower Bowler Valkyrie Ice Wizard Electro Wizard
Valkyrie Bowler Arrows Barbarians Electro Wizard
Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Bowler Electro Wizard
Barbarians Arrows Valkyrie Inferno Tower Bowler Electro Wizard
Arrows Barbarians Valkyrie Bowler Ice Wizard Electro Wizard
Arrows Valkyrie Barbarians Bowler Ice Wizard Electro Wizard
Barbarians Inferno Tower Electro Wizard
Valkyrie Bowler Arrows Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Inferno Tower Bowler Electro Wizard
Electro Wizard Arrows Valkyrie Bowler
Barbarians Valkyrie Inferno Tower Bowler Electro Wizard
Valkyrie Bowler Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Valkyrie Bowler
Arrows Ice Wizard Electro Wizard
Barbarians Valkyrie Inferno Tower Bowler Ice Wizard Electro Wizard
Inferno Tower Barbarians Valkyrie
Electro Wizard Barbarians Valkyrie Inferno Tower
Inferno Tower Barbarians
Barbarians Valkyrie Inferno Tower Bowler
Arrows Barbarians Valkyrie Bowler Electro Wizard
Barbarians Bowler Valkyrie Inferno Tower
Barbarians Valkyrie Bowler
Barbarians Inferno Tower Electro Wizard Valkyrie Bowler
Arrows Valkyrie Bowler Barbarians Inferno Tower Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Bowler Ice Wizard Electro Wizard
Arrows
Arrows Barbarians Valkyrie
Arrows Valkyrie Bowler
Arrows Ice Wizard
Arrows Bowler
Arrows Bowler Ice Wizard
Arrows
Bowler Electro Wizard
Arrows Valkyrie Bowler Electro Wizard
Arrows
Bowler
Arrows
Arrows
Arrows Bowler
Arrows Bowler
Arrows
Arrows Bowler Electro Wizard
Arrows Valkyrie Bowler
Bowler
Arrows
Bowler
Arrows Barbarians
Arrows Valkyrie Bowler Ice Wizard
Arrows Bowler Ice Wizard Electro Wizard
Arrows Bowler
Arrows
Arrows Ice Wizard Electro Wizard
Electro Wizard
Bowler
Arrows
Arrows Electro Wizard
Arrows Bowler
Electro Wizard Barbarians
Arrows Ice Wizard Electro Wizard
Arrows
Valkyrie Bowler Electro Wizard
Arrows Bowler
Arrows
Bowler Electro Wizard
Electro Wizard
Bowler Electro Wizard

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