My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Golem Ice Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Inferno Dragon Night Witch
Giant Snowball
Skeletons Royal Hogs Inferno Dragon Night Witch
Zap
Skeletons Royal Hogs Inferno Dragon Night Witch
Barbarian Barrel
Skeletons Valkyrie Royal Hogs Ice Wizard Night Witch
The Log
Skeletons Royal Hogs
Earthquake
Skeletons Royal Hogs
Arrows
Skeletons Royal Hogs Night Witch
Royal Delivery
Skeletons Valkyrie Royal Hogs Ice Wizard Inferno Dragon Night Witch
Fireball
Royal Hogs Ice Wizard Inferno Dragon Night Witch
Poison
Royal Hogs Ice Wizard Night Witch
Lightning
Valkyrie Ice Wizard Inferno Dragon Night Witch
Rocket
Valkyrie Royal Hogs Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Golem Ice Wizard Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Ice Wizard Valkyrie Inferno Dragon Night Witch Royal Hogs Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Ice Wizard Valkyrie

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Valkyrie Royal Hogs Golem Ice Wizard Night Witch
Valkyrie
Zap Royal Hogs
Royal Hogs
Zap Valkyrie
Golem
Night Witch Zap Ice Wizard
Ice Wizard
Zap Golem
Inferno Dragon
Night Witch
Golem Zap

Defense Synergies 0 12

Skeletons
Zap Ice Wizard Inferno Dragon Night Witch
Zap
Skeletons Valkyrie Ice Wizard Inferno Dragon Night Witch
Valkyrie
Zap Ice Wizard Night Witch
Royal Hogs
Golem
Ice Wizard
Skeletons Zap Valkyrie Inferno Dragon Night Witch
Inferno Dragon
Skeletons Zap Ice Wizard
Night Witch
Skeletons Zap Valkyrie Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Inferno Dragon Skeletons Zap Valkyrie Ice Wizard Night Witch
Skeletons Valkyrie Ice Wizard Inferno Dragon Night Witch
Inferno Dragon Night Witch Skeletons Valkyrie Ice Wizard
Valkyrie
Skeletons Zap Valkyrie Ice Wizard Night Witch
Inferno Dragon Zap Ice Wizard Night Witch
Zap Valkyrie
Inferno Dragon Skeletons Ice Wizard Night Witch
Skeletons Valkyrie Ice Wizard Night Witch
Valkyrie Ice Wizard Skeletons Zap Night Witch
Inferno Dragon Zap Ice Wizard Night Witch
Night Witch Skeletons Zap Valkyrie Ice Wizard
Valkyrie Zap Night Witch
Inferno Dragon
Zap Inferno Dragon
Skeletons Valkyrie Night Witch
Zap Valkyrie Ice Wizard Night Witch
Zap Valkyrie Ice Wizard Inferno Dragon
Inferno Dragon
Valkyrie Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap
Zap Valkyrie Inferno Dragon
Skeletons Zap Valkyrie
Valkyrie Zap Night Witch
Skeletons Valkyrie Inferno Dragon Night Witch
Skeletons Zap Ice Wizard
Skeletons Valkyrie Ice Wizard Night Witch
Valkyrie Inferno Dragon
Zap Skeletons Valkyrie Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Valkyrie
Zap Valkyrie
Skeletons Valkyrie Night Witch
Valkyrie
Skeletons Zap Valkyrie Inferno Dragon Night Witch
Valkyrie Zap Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ice Wizard
Valkyrie
Zap Valkyrie
Zap Ice Wizard
Zap Ice Wizard
Zap
Night Witch
Zap Valkyrie
Zap
Zap
Zap
Night Witch
Zap
Zap Valkyrie
Night Witch
Zap
Zap Valkyrie Ice Wizard
Inferno Dragon
Zap Ice Wizard
Zap
Zap
Zap Ice Wizard Night Witch
Zap
Night Witch
Zap Night Witch
Zap
Zap Night Witch
Zap Ice Wizard
Valkyrie
Zap
Zap
Zap
Zap
Zap

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