My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Executioner Golem Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Lumberjack Graveyard
Zap
Graveyard
Barbarian Barrel
Executioner Ice Wizard Lumberjack Graveyard
The Log
Lumberjack Graveyard
Earthquake
Elixir Collector Graveyard
Arrows
Graveyard
Royal Delivery
Executioner Ice Wizard Lumberjack Graveyard
Fireball
Elixir Collector Executioner Ice Wizard Lumberjack
Poison
Elixir Collector Executioner Ice Wizard Graveyard
Lightning
Elixir Collector Executioner Ice Wizard Lumberjack
Rocket
Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Tornado Executioner Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Lumberjack Executioner Graveyard Rocket Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Ice Wizard Lumberjack Executioner

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Tornado Golem
Elixir Collector
Tornado
Rocket Executioner Golem Ice Wizard Graveyard
Executioner
Tornado Golem
Golem
Rocket Tornado Executioner Ice Wizard Lumberjack Graveyard
Ice Wizard
Tornado Golem Lumberjack Graveyard
Lumberjack
Golem Ice Wizard Graveyard
Graveyard
Tornado Golem Ice Wizard Lumberjack

Defense Synergies 3 2

Rocket
Tornado
Elixir Collector
Tornado
Rocket Executioner Ice Wizard
Executioner
Tornado Lumberjack
Golem
Ice Wizard
Tornado Lumberjack
Lumberjack
Executioner Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner
Lumberjack Executioner Ice Wizard
Rocket Tornado Lumberjack Executioner Ice Wizard
Lumberjack Ice Wizard
Rocket Tornado Lumberjack
Tornado Executioner Ice Wizard Lumberjack
Rocket Tornado Executioner Ice Wizard
Rocket
Tornado Ice Wizard Lumberjack
Tornado Ice Wizard Lumberjack
Executioner Ice Wizard Tornado Lumberjack
Executioner Tornado Ice Wizard
Lumberjack Rocket Ice Wizard
Rocket Executioner Tornado Lumberjack
Lumberjack
Rocket Tornado Lumberjack
Tornado Executioner Lumberjack
Tornado Executioner Ice Wizard Lumberjack
Tornado Executioner Ice Wizard Lumberjack
Tornado Lumberjack
Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Rocket Executioner Lumberjack
Lumberjack Rocket
Rocket Lumberjack Tornado
Executioner Lumberjack
Rocket Executioner Tornado Ice Wizard
Rocket Ice Wizard Lumberjack
Lumberjack
Rocket Tornado
Lumberjack
Rocket Tornado
Rocket Executioner Lumberjack
Executioner
Rocket Tornado Executioner Lumberjack
Executioner Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Tornado Executioner Ice Wizard
Rocket
Rocket
Rocket Executioner
Executioner Rocket Tornado Ice Wizard
Tornado Executioner
Tornado Executioner Ice Wizard
Tornado
Rocket Tornado Lumberjack
Rocket Tornado
Rocket Tornado Executioner
Rocket Executioner
Rocket
Rocket Executioner
Rocket Executioner
Rocket Tornado
Rocket
Rocket Executioner
Rocket Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Tornado Executioner Ice Wizard
Tornado Executioner Ice Wizard
Tornado
Rocket Tornado
Tornado Executioner Ice Wizard
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Tornado Executioner Ice Wizard
Rocket Executioner Lumberjack
Executioner
Rocket Tornado
Executioner
Rocket Tornado
Rocket Tornado Executioner
Rocket Tornado Executioner

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