My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Golem Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Mega Minion Baby Dragon Night Witch
Zap
Night Witch
Barbarian Barrel
Ice Wizard Night Witch
The Log
Earthquake
Arrows
Night Witch
Royal Delivery
Mega Minion Baby Dragon Ice Wizard Night Witch
Fireball
Mega Minion Baby Dragon Ice Wizard Night Witch
Poison
Mega Minion Ice Wizard Night Witch
Lightning
Mega Minion Baby Dragon Ice Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Baby Dragon Poison Golem Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Tornado Ice Wizard Baby Dragon Poison Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Tornado Ice Wizard

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem Baby Dragon Poison
Tornado
Baby Dragon Poison Golem The Log Ice Wizard Night Witch
Baby Dragon
Tornado Golem Mega Minion Poison Ice Wizard
Poison
Golem Mega Minion Tornado Baby Dragon The Log Night Witch
Golem
Mega Minion Baby Dragon Poison Night Witch Tornado The Log Ice Wizard
The Log
Tornado Poison Golem
Ice Wizard
Tornado Baby Dragon Golem
Night Witch
Golem Tornado Poison

Defense Synergies 2 14

Mega Minion
Tornado Baby Dragon The Log Ice Wizard Night Witch
Tornado
Ice Wizard Mega Minion Baby Dragon Poison The Log
Baby Dragon
Ice Wizard Mega Minion Tornado The Log
Poison
Tornado The Log Ice Wizard
Golem
The Log
Mega Minion Tornado Baby Dragon Poison Ice Wizard Night Witch
Ice Wizard
Tornado Baby Dragon Mega Minion Poison The Log Night Witch
Night Witch
Mega Minion The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon The Log
Mega Minion The Log Ice Wizard Night Witch
Tornado Mega Minion Ice Wizard Night Witch
Night Witch Mega Minion Ice Wizard
Tornado Poison The Log
Tornado The Log Mega Minion Baby Dragon Ice Wizard Night Witch
Mega Minion Tornado Baby Dragon Poison Ice Wizard Night Witch
Baby Dragon Poison The Log
Tornado Ice Wizard Night Witch
Tornado Ice Wizard Night Witch
Poison Ice Wizard Mega Minion Tornado Baby Dragon The Log Night Witch
Mega Minion Tornado Baby Dragon Poison Ice Wizard Night Witch
Night Witch The Log Ice Wizard
Mega Minion Tornado Baby Dragon Poison The Log Night Witch
Tornado The Log
Tornado Poison Night Witch
Mega Minion Tornado Baby Dragon The Log Ice Wizard Night Witch
Tornado Baby Dragon Poison The Log Mega Minion Ice Wizard
Tornado
Baby Dragon Poison The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Poison Mega Minion Baby Dragon The Log
The Log
Tornado The Log Night Witch
Night Witch
Poison Tornado Baby Dragon Ice Wizard
Mega Minion Ice Wizard Night Witch
Mega Minion Tornado Baby Dragon Poison The Log
Mega Minion
Mega Minion
Tornado Poison The Log
Night Witch
Baby Dragon
Mega Minion Tornado Baby Dragon Poison The Log Night Witch
Poison Mega Minion Baby Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log
Poison Tornado Baby Dragon The Log Ice Wizard
Baby Dragon Poison The Log
Poison The Log
Poison Baby Dragon The Log
Poison Mega Minion Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Poison The Log
Poison The Log Tornado Baby Dragon Ice Wizard
Poison The Log Tornado
Tornado Poison Night Witch
Poison Tornado The Log
Poison Tornado Baby Dragon
Poison Baby Dragon The Log
Baby Dragon Poison
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Tornado Poison
Night Witch
Mega Minion Baby Dragon Poison The Log
Tornado Baby Dragon Poison The Log
Baby Dragon Poison The Log Night Witch
Tornado Poison
Tornado The Log
Baby Dragon Poison The Log
Tornado Poison The Log Baby Dragon Ice Wizard
Mega Minion
Poison The Log Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Poison The Log
Poison Tornado Baby Dragon The Log
Poison Tornado Baby Dragon Ice Wizard Night Witch
Mega Minion Poison
Mega Minion Night Witch
Poison The Log Night Witch
Poison
Poison The Log
Night Witch
Poison Mega Minion Tornado Baby Dragon Ice Wizard
The Log
Poison Mega Minion Baby Dragon
The Log Baby Dragon Poison
Tornado Poison
Mega Minion
Tornado Baby Dragon Poison The Log
Tornado Poison
Poison Tornado Baby Dragon The Log

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