My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Archers Mega Minion Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers
Giant Snowball
Skeletons Bats Archers Mega Minion
Zap
Skeletons Bats Archers
Barbarian Barrel
Skeletons Ice Spirit Archers
The Log
Skeletons Ice Spirit Archers
Earthquake
Skeletons Archers
Arrows
Skeletons Ice Spirit Bats Archers
Royal Delivery
Skeletons Ice Spirit Bats Archers Mega Minion
Fireball
Archers Mega Minion
Poison
Bats Archers Mega Minion
Lightning
Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mega Minion Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Zap Archers Mega Minion Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Zap

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Bats Archers Mega Minion Golem
Bats
Ice Spirit Zap Mega Minion Golem
Zap
Ice Spirit Mega Minion Bats Archers Golem
Archers
Ice Spirit Zap Golem
Mega Minion
Zap Golem Ice Spirit Bats
Lightning
Golem
Golem
Mega Minion Lightning Ice Spirit Bats Zap Archers

Defense Synergies 2 11

Skeletons
Ice Spirit Bats Zap Archers Mega Minion
Ice Spirit
Zap Skeletons Bats Archers Mega Minion
Bats
Skeletons Ice Spirit Zap
Zap
Ice Spirit Mega Minion Skeletons Bats Archers
Archers
Skeletons Ice Spirit Zap Mega Minion
Mega Minion
Zap Skeletons Ice Spirit Archers
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mega Minion
Skeletons Ice Spirit Bats Zap Mega Minion
Skeletons Bats Archers Mega Minion Lightning
Skeletons Bats Mega Minion
Lightning
Skeletons Bats Zap Archers Mega Minion
Bats Mega Minion Lightning Ice Spirit Zap Archers
Lightning Zap
Skeletons
Skeletons Ice Spirit Archers
Bats Archers Skeletons Zap Mega Minion
Mega Minion Bats Zap Archers
Skeletons Ice Spirit Bats Zap Lightning
Ice Spirit Bats Zap Mega Minion
Ice Spirit Zap Lightning
Skeletons Bats
Ice Spirit Bats Zap Archers Mega Minion
Zap Ice Spirit Bats Archers Mega Minion
Bats Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Archers
Zap Archers Mega Minion Lightning
Skeletons Ice Spirit Bats Zap Lightning
Lightning Bats Zap
Skeletons
Skeletons Ice Spirit Bats Zap Archers
Skeletons Bats Archers Mega Minion Lightning
Zap Lightning Skeletons Ice Spirit Bats Mega Minion
Skeletons Mega Minion
Bats Mega Minion
Lightning Zap
Lightning Skeletons
Archers
Skeletons Ice Spirit Bats Zap Archers Mega Minion Lightning
Bats Zap Archers Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Zap
Ice Spirit Bats Zap Mega Minion
Archers
Ice Spirit Zap Lightning
Zap Lightning
Lightning Bats
Lightning Zap
Lightning Zap Archers
Lightning
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Bats Lightning
Lightning Zap Archers Mega Minion
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap Ice Spirit
Mega Minion
Zap Lightning
Lightning Zap
Lightning Zap
Lightning Bats Zap Archers
Zap Lightning Ice Spirit Bats Mega Minion
Lightning Mega Minion
Lightning Zap
Zap Lightning Ice Spirit
Lightning
Zap Lightning Ice Spirit Bats Archers
Lightning Zap Archers Mega Minion
Lightning Mega Minion
Zap Lightning
Lightning Zap
Mega Minion
Zap Ice Spirit Bats Lightning
Bats Zap Lightning
Lightning Zap

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