My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Ice Golem Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Tombstone Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Miner
Giant Snowball
Archers Goblin Gang Tombstone Baby Dragon Miner
Zap
Archers Goblin Gang Tombstone
Barbarian Barrel
Archers Goblin Gang Tombstone
The Log
Archers Goblin Gang Tombstone
Earthquake
Archers Goblin Gang Tombstone
Arrows
Archers Goblin Gang Tombstone
Royal Delivery
Archers Goblin Gang Baby Dragon Miner
Fireball
Archers Goblin Gang Tombstone Baby Dragon
Poison
Archers Goblin Gang Tombstone
Lightning
Ice Golem Tombstone Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone Baby Dragon Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Archers Goblin Gang Tombstone Miner Baby Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Archers Goblin Gang

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Baby Dragon Golem Miner
Goblin Gang
Ice Golem Miner Baby Dragon Golem
Ice Golem
Archers Goblin Gang Baby Dragon Miner
Tombstone
Baby Dragon
Golem Archers Goblin Gang Ice Golem Miner
Golem
Baby Dragon Archers Goblin Gang The Log
The Log
Golem Miner
Miner
Goblin Gang Archers Ice Golem Baby Dragon The Log

Defense Synergies 1 13

Archers
Ice Golem Goblin Gang Tombstone Baby Dragon The Log
Goblin Gang
Archers Ice Golem Tombstone The Log Miner
Ice Golem
Archers Goblin Gang Baby Dragon The Log
Tombstone
Archers Goblin Gang Baby Dragon
Baby Dragon
Archers Ice Golem Tombstone The Log
Golem
The Log
Archers Goblin Gang Ice Golem Baby Dragon Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Tombstone Baby Dragon The Log
Goblin Gang Tombstone The Log
Goblin Gang Archers Tombstone
Goblin Gang Tombstone
Tombstone The Log
Goblin Gang The Log Archers Baby Dragon
Archers Goblin Gang Tombstone Baby Dragon
Ice Golem Baby Dragon The Log
Goblin Gang Tombstone
Goblin Gang Archers Ice Golem Miner
Archers Goblin Gang Ice Golem Tombstone Baby Dragon The Log
Archers Goblin Gang Baby Dragon
Tombstone Goblin Gang The Log
Goblin Gang Tombstone Baby Dragon The Log
Goblin Gang Tombstone
Goblin Gang The Log
Goblin Gang Tombstone
Tombstone Archers Goblin Gang Baby Dragon The Log
Baby Dragon The Log Archers Ice Golem Tombstone
Goblin Gang Archers Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Ice Golem Tombstone
Archers Goblin Gang Ice Golem Baby Dragon The Log Miner
Goblin Gang Tombstone Ice Golem The Log
Goblin Gang Ice Golem The Log
Goblin Gang Tombstone
Archers Goblin Gang Ice Golem Baby Dragon
Goblin Gang Archers Ice Golem Tombstone
Ice Golem Tombstone Baby Dragon The Log
Goblin Gang Tombstone
Tombstone
The Log
Goblin Gang Ice Golem Tombstone
Archers Baby Dragon
Goblin Gang Tombstone Archers Ice Golem Baby Dragon The Log
Archers Ice Golem Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Baby Dragon The Log
Baby Dragon The Log Miner
Baby Dragon The Log Miner
Ice Golem The Log
Baby Dragon The Log
Ice Golem Baby Dragon
Archers Baby Dragon The Log
The Log Ice Golem Baby Dragon
The Log Miner
Goblin Gang
Miner The Log
Archers Baby Dragon
Ice Golem Baby Dragon The Log Miner
Baby Dragon
Ice Golem Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Archers Baby Dragon The Log
Baby Dragon The Log Miner
Baby Dragon The Log
The Log
Baby Dragon The Log
Ice Golem The Log Baby Dragon
The Log Miner Baby Dragon
Baby Dragon The Log Miner
Miner Baby Dragon The Log
Archers Ice Golem Baby Dragon
The Log Miner
The Log
Archers Goblin Gang Tombstone
Archers Baby Dragon
The Log
Miner Goblin Gang Baby Dragon
The Log Ice Golem Baby Dragon
Goblin Gang Baby Dragon The Log
Baby Dragon The Log Miner

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