My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Valkyrie Wizard Hunter Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions
Zap
Minions Royal Giant
Barbarian Barrel
Valkyrie Wizard Hunter
The Log
Royal Giant Hunter
Earthquake
Arrows
Minions
Royal Delivery
Minions Valkyrie Wizard Hunter
Fireball
Minions Wizard Hunter
Poison
Minions Wizard Hunter
Lightning
Ice Golem Valkyrie Wizard Hunter
Rocket
Valkyrie Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Wizard Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Minions Valkyrie Poison Hunter Wizard Royal Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Minions Valkyrie Poison

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Ice Golem Valkyrie Golem
Royal Giant
Minions Poison Hunter Ice Golem Wizard
Ice Golem
Minions Royal Giant Hunter
Valkyrie
Minions Wizard Hunter
Wizard
Royal Giant Valkyrie Golem
Poison
Royal Giant Golem
Hunter
Royal Giant Ice Golem Valkyrie Golem
Golem
Poison Minions Wizard Hunter

Defense Synergies 2 6

Minions
Ice Golem Valkyrie Hunter
Royal Giant
Ice Golem
Minions Wizard Poison Hunter
Valkyrie
Minions Wizard Hunter
Wizard
Ice Golem Valkyrie
Poison
Ice Golem
Hunter
Minions Ice Golem Valkyrie
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Valkyrie Wizard
Hunter Minions Valkyrie
Hunter Minions Valkyrie
Hunter Minions Valkyrie
Valkyrie Poison
Minions Valkyrie Hunter
Minions Hunter Wizard Poison
Ice Golem Valkyrie Poison
Hunter Minions
Ice Golem Valkyrie Hunter
Minions Valkyrie Poison Ice Golem Wizard Hunter
Minions Hunter Wizard Poison
Hunter Minions Valkyrie Wizard
Valkyrie Wizard Minions Poison Hunter
Hunter
Hunter
Wizard Minions Valkyrie Poison Hunter
Minions Valkyrie Wizard Hunter
Valkyrie Wizard Poison Hunter Minions Ice Golem
Hunter
Valkyrie Wizard Minions Poison Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem
Poison Ice Golem Valkyrie Wizard Hunter
Minions Ice Golem Valkyrie Hunter
Valkyrie Hunter Ice Golem
Valkyrie Hunter
Wizard Poison Minions Ice Golem Hunter
Minions Ice Golem Valkyrie Hunter
Valkyrie Hunter
Minions Ice Golem Valkyrie Poison
Minions Valkyrie Hunter
Valkyrie Poison
Ice Golem Valkyrie Wizard Hunter
Wizard Valkyrie
Minions Ice Golem Valkyrie Poison Hunter
Minions Valkyrie Poison Ice Golem Wizard Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Valkyrie
Poison
Poison
Ice Golem Valkyrie Poison
Wizard Poison Valkyrie
Wizard Poison Minions Ice Golem Hunter
Wizard Poison
Poison Ice Golem Wizard Hunter
Poison Wizard
Minions Poison
Poison Valkyrie Wizard
Poison Wizard
Poison Ice Golem Hunter
Minions Poison
Ice Golem Poison
Wizard Poison Hunter
Wizard Poison
Poison
Minions
Wizard Poison Hunter
Valkyrie Wizard Poison
Minions Poison
Wizard Poison
Poison
Ice Golem Poison Valkyrie Wizard Hunter
Poison Wizard Hunter
Wizard Poison
Poison
Poison Ice Golem Wizard Hunter
Minions Wizard Poison
Poison Wizard Hunter
Poison
Wizard Poison
Minions
Poison Wizard Hunter
Poison Valkyrie Wizard Hunter
Ice Golem Wizard Poison
Poison
Minions Poison
Poison
Poison

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