My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Inferno Dragon
Giant Snowball
Minion Horde Guards Baby Dragon Inferno Dragon Lumberjack
Zap
Minion Horde Guards Inferno Dragon
Barbarian Barrel
Valkyrie Guards Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Minion Horde Guards
Royal Delivery
Minion Horde Valkyrie Guards Baby Dragon Inferno Dragon Lumberjack
Fireball
Minion Horde Baby Dragon Inferno Dragon Lumberjack
Poison
Minion Horde Guards
Lightning
Valkyrie Baby Dragon Inferno Dragon Lumberjack
Rocket
Minion Horde Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Baby Dragon Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Valkyrie Baby Dragon Inferno Dragon Lumberjack Minion Horde Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Valkyrie Baby Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minion Horde Valkyrie Guards Baby Dragon Golem Lumberjack
Minion Horde
Zap Golem Lumberjack
Valkyrie
Lumberjack Zap Baby Dragon
Guards
Zap Lumberjack
Baby Dragon
Golem Zap Valkyrie Inferno Dragon Lumberjack
Golem
Baby Dragon Zap Minion Horde Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Valkyrie Zap Minion Horde Guards Baby Dragon Golem

Defense Synergies 0 12

Zap
Minion Horde Valkyrie Guards Baby Dragon Inferno Dragon Lumberjack
Minion Horde
Zap
Valkyrie
Zap Baby Dragon Lumberjack
Guards
Zap Baby Dragon Lumberjack
Baby Dragon
Zap Valkyrie Guards Inferno Dragon Lumberjack
Golem
Inferno Dragon
Zap Baby Dragon
Lumberjack
Zap Valkyrie Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Baby Dragon
Minion Horde Inferno Dragon Lumberjack Zap Valkyrie
Minion Horde Lumberjack Valkyrie Inferno Dragon
Minion Horde Inferno Dragon Lumberjack Valkyrie Guards
Valkyrie Lumberjack
Zap Valkyrie Guards Baby Dragon Lumberjack
Minion Horde Inferno Dragon Zap Baby Dragon
Zap Valkyrie Baby Dragon
Minion Horde Inferno Dragon Lumberjack
Guards Minion Horde Valkyrie Lumberjack
Minion Horde Valkyrie Guards Zap Baby Dragon Lumberjack
Minion Horde Inferno Dragon Zap Baby Dragon
Minion Horde Lumberjack Zap Valkyrie Guards
Valkyrie Zap Minion Horde Guards Baby Dragon Lumberjack
Inferno Dragon Minion Horde Lumberjack
Minion Horde Zap Inferno Dragon Lumberjack
Minion Horde Valkyrie Lumberjack
Zap Minion Horde Valkyrie Guards Baby Dragon Lumberjack
Zap Valkyrie Baby Dragon Guards Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Valkyrie Minion Horde Guards Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack Zap
Zap Valkyrie Baby Dragon Inferno Dragon Lumberjack
Guards Lumberjack Zap Minion Horde Valkyrie
Valkyrie Guards Lumberjack Zap Minion Horde
Minion Horde Valkyrie Guards Inferno Dragon Lumberjack
Zap Minion Horde Baby Dragon
Guards Minion Horde Valkyrie Lumberjack
Minion Horde Valkyrie Inferno Dragon Lumberjack
Zap Minion Horde Valkyrie Baby Dragon Inferno Dragon
Minion Horde Guards Inferno Dragon
Inferno Dragon Minion Horde Valkyrie Guards Lumberjack
Zap Valkyrie Guards
Minion Horde Valkyrie Guards Lumberjack
Minion Horde Valkyrie Baby Dragon
Guards Zap Minion Horde Valkyrie Baby Dragon Inferno Dragon Lumberjack
Valkyrie Zap Minion Horde Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Guards Baby Dragon
Zap Baby Dragon
Minion Horde Baby Dragon
Valkyrie Guards
Zap Minion Horde Valkyrie Baby Dragon
Zap Minion Horde Baby Dragon
Minion Horde Baby Dragon
Zap Baby Dragon
Zap
Minion Horde Guards Lumberjack
Zap Minion Horde Valkyrie
Zap Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Zap Baby Dragon
Zap Minion Horde Baby Dragon
Minion Horde Baby Dragon
Minion Horde
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Minion Horde Baby Dragon
Zap Minion Horde Baby Dragon
Zap Valkyrie Baby Dragon
Minion Horde Inferno Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Minion Horde Baby Dragon
Zap Minion Horde Guards
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Guards
Zap Baby Dragon
Minion Horde Valkyrie Baby Dragon Lumberjack
Zap Baby Dragon
Zap
Minion Horde
Zap Minion Horde Guards Baby Dragon
Zap
Zap Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: