My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Elite Barbarians
Giant Snowball
Minions Goblin Gang Minion Horde
Zap
Minions Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Electro Wizard
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Minion Horde
Royal Delivery
Minions Goblin Gang Minion Horde Elite Barbarians Wizard Electro Wizard
Fireball
Minions Goblin Gang Minion Horde Elite Barbarians Wizard Electro Wizard
Poison
Minions Goblin Gang Minion Horde Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Electro Wizard Minion Horde Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Goblin Gang Electro Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Golem
Minions
Elite Barbarians Golem
Goblin Gang
Golem
Minion Horde
Golem
Elite Barbarians
Arrows Minions Wizard
Wizard
Elite Barbarians Golem
Golem
Arrows Minions Goblin Gang Minion Horde Wizard Electro Wizard
Electro Wizard
Golem

Defense Synergies 0 4

Arrows
Minions
Electro Wizard
Goblin Gang
Electro Wizard
Minion Horde
Elite Barbarians
Wizard
Wizard
Elite Barbarians Electro Wizard
Golem
Electro Wizard
Minions Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Wizard Electro Wizard
Minion Horde Elite Barbarians Minions Goblin Gang Electro Wizard
Goblin Gang Minion Horde Minions Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Minions Goblin Gang Electro Wizard
Arrows Elite Barbarians
Arrows Goblin Gang Minions Electro Wizard
Minions Minion Horde Electro Wizard Arrows Goblin Gang Wizard
Arrows Electro Wizard
Minion Horde Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Minion Horde Electro Wizard
Minions Goblin Gang Minion Horde Electro Wizard Arrows Wizard
Arrows Minions Minion Horde Goblin Gang Wizard Electro Wizard
Minion Horde Minions Goblin Gang Elite Barbarians Wizard Electro Wizard
Wizard Arrows Minions Goblin Gang Minion Horde Electro Wizard
Elite Barbarians Goblin Gang Minion Horde Electro Wizard
Minion Horde Goblin Gang Elite Barbarians Electro Wizard
Minion Horde Wizard Arrows Minions Goblin Gang Elite Barbarians Electro Wizard
Arrows Minions Goblin Gang Minion Horde Elite Barbarians Wizard Electro Wizard
Arrows Wizard Minions Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Wizard Arrows Minions Minion Horde Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Electro Wizard
Electro Wizard Arrows Goblin Gang Elite Barbarians Wizard
Goblin Gang Minions Minion Horde Elite Barbarians Electro Wizard
Goblin Gang Minion Horde Elite Barbarians Electro Wizard
Goblin Gang Minion Horde Elite Barbarians
Arrows Wizard Minions Goblin Gang Minion Horde Electro Wizard
Goblin Gang Minions Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians
Minion Horde Electro Wizard Minions Elite Barbarians
Goblin Gang Minion Horde
Minions Minion Horde Elite Barbarians
Arrows Elite Barbarians Electro Wizard
Elite Barbarians Goblin Gang Minion Horde Wizard
Wizard Minion Horde
Goblin Gang Elite Barbarians Electro Wizard Minions Minion Horde
Arrows Minions Minion Horde Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Electro Wizard
Arrows Minion Horde
Arrows
Wizard Arrows Minion Horde
Arrows Wizard Minions Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Minions Goblin Gang Minion Horde Elite Barbarians Electro Wizard
Arrows Minion Horde Wizard Electro Wizard
Arrows Wizard
Elite Barbarians
Arrows Minions Minion Horde
Arrows Elite Barbarians
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Minions Minion Horde
Arrows Wizard Electro Wizard
Arrows Wizard
Minions Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Wizard
Minion Horde
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Minion Horde Wizard Electro Wizard
Electro Wizard Minions Minion Horde Wizard
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard
Arrows Minion Horde Electro Wizard
Minion Horde
Arrows Wizard
Minion Horde Electro Wizard Minions Goblin Gang
Arrows Wizard Electro Wizard
Arrows
Goblin Gang Minion Horde Wizard Electro Wizard
Arrows Wizard
Arrows
Minion Horde Elite Barbarians
Minions Goblin Gang Minion Horde Elite Barbarians Electro Wizard
Electro Wizard
Electro Wizard

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