My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Hunter Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Flying Machine Guards Lumberjack
Zap
Flying Machine Guards
Barbarian Barrel
Guards Hunter Lumberjack
The Log
Guards Hunter Lumberjack
Earthquake
Guards
Arrows
Flying Machine Guards
Royal Delivery
Flying Machine Guards Hunter Lumberjack
Fireball
Flying Machine Hunter Lumberjack
Poison
Flying Machine Guards Hunter
Lightning
Hunter Lumberjack
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tornado Fireball Flying Machine Hunter Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Tornado Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Flying Machine Guards Hunter Golem Lumberjack
Fireball
Zap Tornado Golem
Flying Machine
Zap Golem Lumberjack
Guards
Zap Lumberjack
Tornado
Zap Fireball Hunter Golem
Hunter
Zap Tornado Golem Lumberjack
Golem
Fireball Zap Flying Machine Tornado Hunter Lumberjack
Lumberjack
Zap Flying Machine Guards Hunter Golem

Defense Synergies 3 12

Zap
Fireball Flying Machine Guards Tornado Hunter Lumberjack
Fireball
Zap Tornado Lumberjack
Flying Machine
Zap Guards Hunter Lumberjack
Guards
Hunter Zap Flying Machine Lumberjack
Tornado
Fireball Zap Hunter
Hunter
Guards Zap Flying Machine Tornado Lumberjack
Golem
Lumberjack
Zap Fireball Flying Machine Guards Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine
Hunter Lumberjack Zap Flying Machine
Tornado Hunter Lumberjack
Hunter Lumberjack Guards
Fireball Tornado Lumberjack
Fireball Tornado Zap Flying Machine Guards Hunter Lumberjack
Tornado Hunter Zap Fireball Flying Machine
Zap Fireball Flying Machine
Hunter Tornado Lumberjack
Guards Tornado Hunter Lumberjack
Guards Zap Fireball Flying Machine Tornado Hunter Lumberjack
Hunter Zap Fireball Flying Machine Tornado
Hunter Lumberjack Zap Fireball Flying Machine Guards
Fireball Zap Guards Tornado Hunter Lumberjack
Hunter Lumberjack
Tornado Zap Fireball Hunter Lumberjack
Fireball Tornado Hunter Lumberjack
Fireball Zap Flying Machine Guards Tornado Hunter Lumberjack
Zap Tornado Hunter Fireball Flying Machine Guards Lumberjack
Tornado Hunter Lumberjack
Fireball Flying Machine Guards Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Fireball
Fireball Zap Flying Machine Hunter Lumberjack
Guards Lumberjack Zap Hunter
Guards Hunter Lumberjack Zap Fireball Tornado
Guards Hunter Lumberjack
Fireball Zap Flying Machine Tornado Hunter
Guards Fireball Flying Machine Hunter Lumberjack
Hunter Lumberjack
Zap Fireball Flying Machine Tornado
Guards
Flying Machine Guards Hunter Lumberjack
Zap Fireball Guards Tornado
Fireball Guards Hunter Lumberjack
Fireball Flying Machine
Guards Zap Fireball Flying Machine Tornado Hunter Lumberjack
Zap Fireball Flying Machine Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Guards
Fireball Zap Flying Machine Tornado
Fireball Flying Machine
Fireball Flying Machine Guards
Fireball Zap
Fireball Zap Flying Machine Tornado Hunter
Flying Machine Tornado
Fireball Zap Flying Machine Tornado Hunter
Fireball Zap Flying Machine Tornado
Fireball Guards Tornado Lumberjack
Zap Fireball Flying Machine Tornado
Fireball Zap Flying Machine Tornado
Flying Machine Fireball Hunter
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine Hunter
Fireball Flying Machine
Fireball Tornado
Zap Fireball Flying Machine Hunter
Zap Fireball Flying Machine Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball Flying Machine
Zap Tornado Fireball Hunter
Fireball Zap Flying Machine Tornado Hunter
Fireball Zap Flying Machine Tornado
Fireball Zap Tornado
Zap Fireball Flying Machine Tornado Hunter
Zap Fireball Flying Machine Guards
Fireball
Zap Fireball Hunter
Zap Fireball
Fireball
Zap Fireball Flying Machine Guards
Fireball Zap Flying Machine Tornado Hunter
Fireball
Fireball Flying Machine Hunter Lumberjack
Zap Fireball Flying Machine
Zap Fireball Tornado
Flying Machine
Zap Fireball Flying Machine Guards Tornado
Zap Fireball Flying Machine Tornado
Zap Fireball Flying Machine Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: