My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army
Giant Snowball
Barbarians Guards Skeleton Army Princess
Zap
Guards Skeleton Army Princess
Barbarian Barrel
Barbarians Wizard Guards Skeleton Army Princess
The Log
Barbarians Guards Skeleton Army Princess
Earthquake
Barbarians Guards Skeleton Army
Arrows
Guards Skeleton Army Princess
Royal Delivery
Barbarians Wizard Guards Skeleton Army Princess
Fireball
Barbarians Wizard Skeleton Army Princess
Poison
Barbarians Wizard Guards Skeleton Army Princess
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Skeleton Army Princess Fireball Barbarians Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Guards Skeleton Army Princess

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Golem The Log Princess
Wizard
Golem
Guards
The Log
Skeleton Army
Golem
Fireball Wizard The Log
The Log
Fireball Guards Golem Princess
Princess
Fireball The Log

Defense Synergies 1 11

Barbarians
Skeleton Army
Fireball
The Log Princess
Wizard
Guards Skeleton Army The Log
Guards
Wizard Skeleton Army The Log Princess
Skeleton Army
Barbarians Wizard Guards The Log Princess
Golem
The Log
Fireball Wizard Guards Skeleton Army Princess
Princess
Fireball Guards Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Barbarians Skeleton Army The Log
Barbarians Skeleton Army
Barbarians Skeleton Army Guards
Barbarians Fireball Skeleton Army The Log Princess
Fireball Skeleton Army The Log Guards
Fireball Wizard Princess
Barbarians Fireball The Log
Barbarians Skeleton Army Princess
Guards Skeleton Army Barbarians
Barbarians Guards Skeleton Army Fireball Wizard The Log Princess
Fireball Wizard Princess
Barbarians Skeleton Army Fireball Wizard Guards The Log
Fireball Wizard Skeleton Army Barbarians Guards The Log Princess
Barbarians Skeleton Army
Barbarians Skeleton Army Fireball The Log
Barbarians Wizard Fireball Skeleton Army
Fireball Barbarians Wizard Guards Skeleton Army The Log
Wizard The Log Barbarians Fireball Guards Princess
Barbarians
Wizard Skeleton Army Barbarians Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Skeleton Army Fireball
Fireball Wizard The Log
Barbarians Guards Skeleton Army The Log
Guards Skeleton Army Barbarians Fireball The Log
Barbarians Guards Skeleton Army
Fireball Wizard Princess
Guards Skeleton Army Barbarians Fireball
Barbarians Skeleton Army
Barbarians Fireball Skeleton Army The Log
Barbarians Guards Skeleton Army
Barbarians Guards
Skeleton Army Barbarians Fireball Guards The Log
Barbarians Skeleton Army Fireball Wizard Guards
Wizard Barbarians Fireball Skeleton Army Princess
Barbarians Guards Skeleton Army Fireball The Log
Barbarians Fireball Wizard The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Guards The Log
Fireball The Log Princess
Fireball The Log
Barbarians Fireball Guards The Log
Fireball Wizard The Log
Fireball Wizard Princess
Wizard The Log Princess
Fireball The Log Wizard Princess
Fireball The Log Wizard
Fireball Guards
Fireball Wizard The Log Princess
Fireball Wizard Princess
Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball Wizard The Log Princess
Fireball Wizard The Log Princess
Fireball
Fireball Wizard The Log Princess
Fireball Wizard The Log Princess
Fireball The Log
Fireball Wizard Princess
The Log
Barbarians Fireball The Log
The Log Fireball Wizard Princess
Fireball The Log Wizard Princess
Fireball Wizard The Log Princess
Fireball The Log
Fireball Wizard Princess
Fireball Wizard Guards
Fireball
Fireball Wizard The Log
Fireball Princess
Fireball Wizard The Log Princess
Barbarians Fireball Guards Skeleton Army Princess
Fireball Wizard Princess
The Log Fireball
Fireball Wizard Princess
The Log Fireball Wizard Princess
Fireball
Fireball Guards The Log Princess
Fireball Princess
Fireball The Log Princess

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