My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Graveyard
Giant Snowball
Goblins Cannon Mega Minion Witch Night Witch Graveyard
Zap
Goblins Cannon Witch Night Witch Graveyard
Barbarian Barrel
Goblins Cannon Witch Night Witch Graveyard
The Log
Goblins Cannon Witch Graveyard
Earthquake
Cannon Witch Graveyard
Arrows
Goblins Witch Night Witch Graveyard
Royal Delivery
Goblins Mega Minion Witch Night Witch Graveyard
Fireball
Cannon Mega Minion Witch Night Witch
Poison
Cannon Mega Minion Witch Night Witch Graveyard
Lightning
Cannon Mega Minion Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Cannon Mega Minion Night Witch Witch Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Cannon Mega Minion

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Golem Graveyard Mega Minion Night Witch
Cannon
Mega Minion
Golem Arrows Graveyard
Witch
Golem Graveyard
Golem
Arrows Mega Minion Night Witch Witch Graveyard
Night Witch
Golem Arrows Graveyard
Graveyard
Arrows Mega Minion Witch Golem Night Witch

Defense Synergies 0 10

Goblins
Cannon Mega Minion Night Witch
Arrows
Cannon Mega Minion
Cannon
Goblins Arrows Mega Minion Witch Night Witch
Mega Minion
Goblins Arrows Cannon Witch Night Witch
Witch
Cannon Mega Minion
Golem
Night Witch
Goblins Cannon Mega Minion
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion
Goblins Cannon Mega Minion Witch Night Witch
Cannon Witch Goblins Mega Minion Night Witch
Cannon Witch Night Witch Goblins Mega Minion
Arrows
Arrows Goblins Cannon Mega Minion Night Witch
Mega Minion Arrows Cannon Witch Night Witch
Arrows Cannon
Cannon Witch Goblins Night Witch
Goblins Cannon Night Witch
Goblins Witch Arrows Cannon Mega Minion Night Witch
Arrows Mega Minion Witch Night Witch
Cannon Night Witch Witch
Goblins Arrows Cannon Mega Minion Witch Night Witch
Cannon
Cannon
Goblins Arrows Cannon Witch Night Witch
Arrows Cannon Goblins Mega Minion Witch Night Witch
Arrows Witch Cannon Mega Minion
Cannon
Goblins Arrows Cannon Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Witch
Arrows Mega Minion
Goblins Witch
Night Witch
Cannon Witch Night Witch
Arrows Witch
Goblins Mega Minion Witch Night Witch
Goblins Mega Minion Witch
Witch Cannon Mega Minion
Mega Minion Witch
Arrows
Cannon Witch Night Witch
Cannon Witch
Witch Goblins Mega Minion Night Witch
Arrows Cannon Mega Minion Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Mega Minion Witch
Arrows Witch
Arrows
Arrows
Goblins Night Witch
Arrows
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Night Witch
Arrows Mega Minion
Arrows Witch
Night Witch
Arrows
Arrows
Arrows Witch
Mega Minion Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch Night Witch
Mega Minion Witch
Mega Minion Night Witch
Arrows Night Witch
Arrows
Arrows
Witch Night Witch
Arrows Mega Minion Witch
Arrows
Mega Minion
Arrows
Arrows
Mega Minion
Witch
Witch
Witch

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