My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Electro Wizard Magic Archer
The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Skeleton Army Electro Wizard Magic Archer
Fireball
Goblin Gang Wizard Skeleton Army Electro Wizard Magic Archer
Poison
Goblin Gang Wizard Skeleton Army Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Wizard Electro Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Army Mini P.E.K.K.A Electro Wizard Magic Archer Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Golem
Mini P.E.K.K.A
Goblin Gang Wizard Golem The Log Electro Wizard Magic Archer
Wizard
Mini P.E.K.K.A Golem
Skeleton Army
Golem
Goblin Gang Mini P.E.K.K.A Wizard The Log Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Golem Magic Archer
Electro Wizard
Mini P.E.K.K.A Golem Magic Archer
Magic Archer
Mini P.E.K.K.A Golem The Log Electro Wizard

Defense Synergies 2 17

Goblin Gang
Mini P.E.K.K.A Skeleton Army The Log Electro Wizard Magic Archer
Mini P.E.K.K.A
The Log Electro Wizard Goblin Gang Wizard Skeleton Army Magic Archer
Wizard
Mini P.E.K.K.A Skeleton Army The Log Electro Wizard
Skeleton Army
Goblin Gang Mini P.E.K.K.A Wizard The Log Electro Wizard Magic Archer
Golem
The Log
Mini P.E.K.K.A Goblin Gang Wizard Skeleton Army Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A Goblin Gang Wizard Skeleton Army The Log Magic Archer
Magic Archer
Goblin Gang Mini P.E.K.K.A Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Goblin Gang The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A Skeleton Army Goblin Gang Electro Wizard
Mini P.E.K.K.A Skeleton Army The Log
Goblin Gang Skeleton Army The Log Electro Wizard Magic Archer
Electro Wizard Goblin Gang Wizard Magic Archer
The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mini P.E.K.K.A Electro Wizard
Goblin Gang Skeleton Army Electro Wizard Wizard The Log Magic Archer
Goblin Gang Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Goblin Gang Wizard The Log Electro Wizard
Wizard Skeleton Army Goblin Gang Mini P.E.K.K.A The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Goblin Gang Electro Wizard
Skeleton Army Goblin Gang Mini P.E.K.K.A The Log Electro Wizard
Wizard Goblin Gang Mini P.E.K.K.A Skeleton Army Electro Wizard
Goblin Gang Wizard Skeleton Army The Log Electro Wizard Magic Archer
Wizard The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard
Goblin Gang Wizard Skeleton Army Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Electro Wizard
Electro Wizard Goblin Gang Mini P.E.K.K.A Wizard The Log Magic Archer
Goblin Gang Skeleton Army Mini P.E.K.K.A The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army
Wizard Goblin Gang Electro Wizard Magic Archer
Goblin Gang Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A Skeleton Army
Electro Wizard Mini P.E.K.K.A Skeleton Army The Log Magic Archer
Goblin Gang Skeleton Army
Mini P.E.K.K.A
Skeleton Army The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Goblin Gang Wizard
Wizard Skeleton Army Magic Archer
Goblin Gang Skeleton Army Electro Wizard Mini P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A Wizard The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Electro Wizard Magic Archer
The Log Magic Archer
The Log
Wizard The Log Magic Archer
Wizard Magic Archer
Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard
Wizard The Log Electro Wizard Magic Archer
Wizard Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Wizard The Log Magic Archer
Magic Archer Wizard The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Electro Wizard Magic Archer
Wizard The Log Magic Archer
The Log Magic Archer
Wizard
The Log
The Log
The Log Wizard Magic Archer
The Log Wizard Electro Wizard Magic Archer
Wizard The Log Magic Archer
The Log Magic Archer
Wizard Electro Wizard Magic Archer
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard The Log Magic Archer
Electro Wizard Magic Archer
Wizard The Log Magic Archer
Electro Wizard Goblin Gang Skeleton Army Magic Archer
Wizard Electro Wizard Magic Archer
The Log
Goblin Gang Mini P.E.K.K.A Wizard Electro Wizard Magic Archer
The Log Wizard Magic Archer
Goblin Gang The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer

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