My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Fire Spirit Minions Goblin Gang Baby Dragon Witch
Zap
Fire Spirit Minions Goblin Gang Witch
Barbarian Barrel
Fire Spirit Goblin Gang Witch
The Log
Fire Spirit Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Fire Spirit Minions Goblin Gang Witch
Royal Delivery
Fire Spirit Minions Goblin Gang Baby Dragon Witch
Fireball
Minions Goblin Gang Baby Dragon Witch
Poison
Minions Goblin Gang Witch
Lightning
Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Goblin Gang Fireball Baby Dragon Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Goblin Gang

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Baby Dragon Golem
Zap
Fireball Fire Spirit Minions Baby Dragon Witch Golem
Minions
Zap Baby Dragon Golem
Goblin Gang
Baby Dragon Golem
Fireball
Zap Golem Baby Dragon
Baby Dragon
Golem Fire Spirit Zap Minions Goblin Gang Fireball Witch
Witch
Zap Baby Dragon Golem
Golem
Fireball Baby Dragon Fire Spirit Zap Minions Goblin Gang Witch

Defense Synergies 1 7

Fire Spirit
Zap
Zap
Fireball Fire Spirit Minions Goblin Gang Baby Dragon Witch
Minions
Zap Baby Dragon
Goblin Gang
Zap
Fireball
Zap
Baby Dragon
Zap Minions Witch
Witch
Zap Baby Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Baby Dragon
Zap Minions Goblin Gang Witch
Goblin Gang Witch Fire Spirit Minions
Witch Minions Goblin Gang
Fireball
Goblin Gang Fireball Fire Spirit Zap Minions Baby Dragon
Minions Fire Spirit Zap Goblin Gang Fireball Baby Dragon Witch
Zap Fireball Baby Dragon
Witch Minions Goblin Gang
Goblin Gang Fire Spirit
Minions Goblin Gang Witch Zap Fireball Baby Dragon
Minions Zap Goblin Gang Fireball Baby Dragon Witch
Fire Spirit Zap Minions Goblin Gang Fireball Witch
Fire Spirit Fireball Zap Minions Goblin Gang Baby Dragon Witch
Goblin Gang
Zap Goblin Gang Fireball
Minions Goblin Gang Fireball Witch
Fire Spirit Fireball Zap Minions Goblin Gang Baby Dragon Witch
Zap Baby Dragon Witch Fire Spirit Minions Fireball
Goblin Gang Fire Spirit Minions Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Witch
Fireball Zap Goblin Gang Baby Dragon
Goblin Gang Zap Minions Witch
Goblin Gang Zap Fireball
Goblin Gang Witch
Fire Spirit Fireball Zap Minions Goblin Gang Baby Dragon Witch
Goblin Gang Minions Fireball Witch
Zap Minions Fireball Baby Dragon Witch
Witch Goblin Gang
Minions Witch
Zap Fireball
Goblin Gang Fireball Witch
Fireball Baby Dragon Witch
Goblin Gang Witch Zap Minions Fireball Baby Dragon
Minions Zap Fireball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Fire Spirit Zap Baby Dragon
Fireball Fire Spirit Zap Minions Baby Dragon Witch
Fire Spirit Baby Dragon Witch
Fireball Fire Spirit Zap Baby Dragon
Fireball Zap
Fire Spirit Minions Goblin Gang Fireball
Zap Fireball
Fireball Fire Spirit Zap Baby Dragon
Fire Spirit Fireball Baby Dragon
Minions Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Minions
Fire Spirit Zap Fireball Baby Dragon
Fire Spirit Zap Fireball Baby Dragon Witch
Minions Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fire Spirit Fireball Baby Dragon Witch
Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon
Fire Spirit Zap Fireball Baby Dragon Witch
Zap Minions Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Minions Goblin Gang Fireball Witch
Fireball Fire Spirit Zap Baby Dragon Witch
Fireball
Fireball Goblin Gang Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Minions Goblin Gang Fireball Baby Dragon Witch
Zap Fireball Witch
Zap Fireball Baby Dragon Witch

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