My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Elixir Collector Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Night Witch
Giant Snowball
Goblin Gang Clone Night Witch
Zap
Goblin Gang Clone Night Witch
Barbarian Barrel
Goblin Gang Rascals Clone Electro Wizard Night Witch
The Log
Goblin Gang Rascals Clone
Earthquake
Goblin Gang Elixir Collector Clone
Arrows
Goblin Gang Rascals Clone Night Witch
Royal Delivery
Goblin Gang Rascals Clone Electro Wizard Night Witch
Fireball
Goblin Gang Rascals Elixir Collector Clone Electro Wizard Night Witch
Poison
Goblin Gang Rascals Elixir Collector Clone Electro Wizard Night Witch
Lightning
Elixir Collector Electro Wizard Night Witch
Rocket
Rascals Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Clone Poison Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Clone Poison Electro Wizard Night Witch Rascals Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Clone Poison Electro Wizard

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Clone Golem
Rascals
Electro Wizard
Elixir Collector
Clone
Golem Night Witch Goblin Gang Electro Wizard
Poison
Golem Night Witch
Golem
Clone Poison Night Witch Goblin Gang Electro Wizard
Electro Wizard
Rascals Clone Golem
Night Witch
Clone Golem Poison

Defense Synergies 0 4

Goblin Gang
Rascals Electro Wizard
Rascals
Goblin Gang
Elixir Collector
Clone
Poison
Electro Wizard
Golem
Electro Wizard
Goblin Gang Poison Night Witch
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Goblin Gang Rascals Electro Wizard Night Witch
Goblin Gang Rascals Electro Wizard Night Witch
Night Witch Goblin Gang Rascals Electro Wizard
Poison
Goblin Gang Rascals Electro Wizard Night Witch
Electro Wizard Goblin Gang Rascals Poison Night Witch
Rascals Poison Electro Wizard
Goblin Gang Rascals Night Witch
Goblin Gang Rascals Electro Wizard Night Witch
Goblin Gang Poison Electro Wizard Rascals Night Witch
Goblin Gang Rascals Poison Electro Wizard Night Witch
Night Witch Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Poison Electro Wizard Night Witch
Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Poison Electro Wizard Night Witch
Goblin Gang Rascals Electro Wizard Night Witch
Poison Rascals Electro Wizard
Electro Wizard
Goblin Gang Rascals Poison Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Electro Wizard
Poison Electro Wizard Goblin Gang
Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Electro Wizard Night Witch
Goblin Gang Rascals Night Witch
Poison Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Electro Wizard Night Witch
Rascals
Electro Wizard Poison
Goblin Gang
Rascals
Poison Electro Wizard
Rascals Goblin Gang Night Witch
Rascals
Goblin Gang Rascals Electro Wizard Poison Night Witch
Poison Rascals Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals
Poison Electro Wizard
Poison
Rascals Poison
Poison
Poison
Poison
Poison
Poison
Goblin Gang Poison Electro Wizard Night Witch
Poison Electro Wizard
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Night Witch
Poison Electro Wizard
Poison
Poison Night Witch
Poison
Poison
Poison
Poison Electro Wizard
Poison
Poison
Poison Electro Wizard Night Witch
Electro Wizard Poison
Night Witch
Poison Night Witch
Poison Electro Wizard
Poison
Electro Wizard Goblin Gang Night Witch
Poison Electro Wizard
Poison Goblin Gang Rascals Electro Wizard
Poison
Poison
Goblin Gang Rascals Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard

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