My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Musketeer Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Goblin Gang
Giant Snowball
Fire Spirit Spear Goblins Bomber Goblin Gang Musketeer
Zap
Fire Spirit Spear Goblins Bomber Goblin Gang
Barbarian Barrel
Fire Spirit Spear Goblins Bomber Knight Goblin Gang Musketeer Wizard
The Log
Fire Spirit Spear Goblins Bomber Goblin Gang Musketeer
Earthquake
Spear Goblins Bomber Goblin Gang
Arrows
Fire Spirit Spear Goblins Bomber Goblin Gang
Royal Delivery
Fire Spirit Spear Goblins Bomber Knight Goblin Gang Musketeer Wizard
Fireball
Bomber Goblin Gang Musketeer Wizard
Poison
Spear Goblins Bomber Goblin Gang Musketeer Wizard
Lightning
Knight Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Knight Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bomber Knight Goblin Gang Musketeer Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Bomber Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Golem
Spear Goblins
Knight Goblin Gang Golem
Bomber
Golem Knight
Knight
Spear Goblins Goblin Gang Musketeer Fire Spirit Bomber Wizard
Goblin Gang
Knight Spear Goblins Golem
Musketeer
Knight Golem
Wizard
Knight Golem
Golem
Bomber Fire Spirit Spear Goblins Goblin Gang Musketeer Wizard

Defense Synergies 6 4

Fire Spirit
Knight Spear Goblins
Spear Goblins
Knight Fire Spirit Goblin Gang Musketeer
Bomber
Knight
Knight
Fire Spirit Spear Goblins Bomber Goblin Gang Musketeer Wizard
Goblin Gang
Knight Musketeer Spear Goblins
Musketeer
Knight Goblin Gang Spear Goblins
Wizard
Knight
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Musketeer Wizard
Bomber Knight Goblin Gang Musketeer
Goblin Gang Fire Spirit Bomber Knight Musketeer
Bomber Knight Goblin Gang Musketeer
Bomber
Goblin Gang Fire Spirit Spear Goblins Bomber Musketeer
Musketeer Fire Spirit Spear Goblins Goblin Gang Wizard
Musketeer
Goblin Gang Musketeer
Knight Goblin Gang Fire Spirit Spear Goblins Bomber Musketeer
Goblin Gang Spear Goblins Bomber Knight Musketeer Wizard
Musketeer Spear Goblins Goblin Gang Wizard
Fire Spirit Bomber Knight Goblin Gang Musketeer Wizard
Fire Spirit Bomber Wizard Goblin Gang
Knight Goblin Gang
Goblin Gang
Wizard Bomber Knight Goblin Gang Musketeer
Fire Spirit Spear Goblins Bomber Knight Goblin Gang Musketeer Wizard
Wizard Fire Spirit Spear Goblins Bomber Knight Musketeer
Musketeer
Bomber Goblin Gang Wizard Fire Spirit Spear Goblins Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins
Bomber Knight Goblin Gang Musketeer Wizard
Goblin Gang Spear Goblins Knight Musketeer
Goblin Gang Knight Musketeer
Knight Goblin Gang Musketeer
Fire Spirit Wizard Goblin Gang Musketeer
Goblin Gang Spear Goblins Knight Musketeer
Knight
Spear Goblins Knight
Goblin Gang Musketeer
Knight Musketeer
Knight Goblin Gang Wizard
Wizard Bomber Musketeer
Goblin Gang Spear Goblins Bomber Knight Musketeer
Bomber Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer
Knight Musketeer
Bomber Wizard Fire Spirit
Wizard Fire Spirit Spear Goblins Musketeer
Fire Spirit Bomber Musketeer Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Goblin Gang Musketeer
Knight Musketeer Wizard
Fire Spirit Musketeer Wizard
Fire Spirit Knight Musketeer
Musketeer
Musketeer
Spear Goblins Bomber Musketeer Wizard
Musketeer Wizard
Bomber
Fire Spirit Bomber Musketeer Wizard
Fire Spirit Bomber Wizard
Musketeer
Wizard
Musketeer
Musketeer
Fire Spirit Bomber Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer
Fire Spirit Musketeer Wizard
Musketeer Wizard
Bomber Musketeer Wizard
Wizard
Fire Spirit Spear Goblins Goblin Gang Musketeer
Fire Spirit Musketeer Wizard
Knight Goblin Gang Musketeer Wizard
Bomber Musketeer Wizard
Musketeer
Goblin Gang Musketeer
Musketeer
Musketeer

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