My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Elite Barbarians
Giant Snowball
Bats Minions Goblin Gang
Zap
Bats Minions Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Bats Minions Goblin Gang
Royal Delivery
Bats Minions Goblin Gang Elite Barbarians
Fireball
Minions Goblin Gang Elite Barbarians
Poison
Bats Minions Goblin Gang
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Minions Goblin Gang Fireball Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Minions

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Elite Barbarians Rage Golem
Arrows
Elite Barbarians Fireball Golem
Minions
Rage Bats Elite Barbarians Golem
Goblin Gang
Golem
Elite Barbarians
Arrows Rage Bats Minions Fireball
Fireball
Arrows Golem Elite Barbarians
Rage
Minions Elite Barbarians Bats
Golem
Arrows Fireball Bats Minions Goblin Gang

Defense Synergies 0 2

Bats
Minions
Arrows
Fireball
Minions
Bats
Goblin Gang
Elite Barbarians
Fireball
Arrows
Rage
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Elite Barbarians Bats Minions Goblin Gang
Goblin Gang Bats Minions Elite Barbarians
Elite Barbarians Bats Minions Goblin Gang
Arrows Elite Barbarians Fireball
Arrows Goblin Gang Fireball Bats Minions
Bats Minions Arrows Goblin Gang Fireball
Arrows Fireball
Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Bats Minions Goblin Gang Arrows Fireball
Arrows Minions Bats Goblin Gang Fireball
Bats Minions Goblin Gang Elite Barbarians Fireball
Fireball Bats Arrows Minions Goblin Gang
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Fireball
Bats Arrows Minions Goblin Gang Elite Barbarians Fireball
Arrows Fireball Bats Minions Goblin Gang Elite Barbarians
Arrows Bats Minions Fireball
Elite Barbarians
Goblin Gang Bats Arrows Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball
Fireball Arrows Goblin Gang Elite Barbarians
Goblin Gang Bats Minions Elite Barbarians
Goblin Gang Bats Elite Barbarians Fireball
Goblin Gang Elite Barbarians
Arrows Fireball Bats Minions Goblin Gang
Goblin Gang Bats Minions Elite Barbarians Fireball
Elite Barbarians
Bats Minions Elite Barbarians Fireball
Goblin Gang
Bats Minions Elite Barbarians
Arrows Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball
Fireball
Goblin Gang Elite Barbarians Bats Minions Fireball
Bats Arrows Minions Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Bats Minions
Arrows
Arrows Fireball
Arrows Fireball
Bats Minions Goblin Gang Elite Barbarians Fireball
Arrows Fireball
Fireball Arrows
Elite Barbarians Fireball
Arrows Minions Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Minions
Arrows Fireball
Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Elite Barbarians Bats Arrows Fireball
Bats Minions Fireball
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Minions Goblin Gang Fireball
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang
Arrows Fireball
Arrows Fireball
Elite Barbarians
Bats Minions Goblin Gang Elite Barbarians Fireball
Bats Fireball
Fireball

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