My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace
Zap
Furnace
Barbarian Barrel
Furnace Wizard Ice Wizard
The Log
Mini P.E.K.K.A Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Mini P.E.K.K.A Wizard Ice Wizard
Fireball
Furnace Wizard Ice Wizard
Poison
Furnace Wizard Ice Wizard
Lightning
Mini P.E.K.K.A Furnace Wizard Ice Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Fireball Mini P.E.K.K.A Furnace Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Fireball

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Mini P.E.K.K.A Furnace Golem Ice Wizard
Fireball
Zap Tornado Golem
Mini P.E.K.K.A
Zap Furnace Wizard Tornado Golem Ice Wizard
Furnace
Zap Mini P.E.K.K.A Golem
Wizard
Tornado Mini P.E.K.K.A Golem
Tornado
Zap Fireball Wizard Mini P.E.K.K.A Golem Ice Wizard
Golem
Fireball Zap Mini P.E.K.K.A Furnace Wizard Tornado Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Tornado Golem

Defense Synergies 5 12

Zap
Fireball Mini P.E.K.K.A Furnace Tornado Ice Wizard
Fireball
Zap Tornado Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Fireball Furnace Wizard Tornado Ice Wizard
Furnace
Zap Mini P.E.K.K.A Tornado Ice Wizard
Wizard
Tornado Mini P.E.K.K.A Ice Wizard
Tornado
Fireball Wizard Ice Wizard Zap Mini P.E.K.K.A Furnace
Golem
Ice Wizard
Tornado Zap Fireball Mini P.E.K.K.A Furnace Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Mini P.E.K.K.A Zap Furnace Ice Wizard
Mini P.E.K.K.A Furnace Tornado Ice Wizard
Mini P.E.K.K.A Furnace Ice Wizard
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Zap Furnace Ice Wizard
Furnace Tornado Zap Fireball Wizard Ice Wizard
Zap Fireball
Mini P.E.K.K.A Furnace Tornado Ice Wizard
Tornado Mini P.E.K.K.A Ice Wizard
Ice Wizard Zap Fireball Furnace Wizard Tornado
Zap Fireball Furnace Wizard Tornado Ice Wizard
Mini P.E.K.K.A Furnace Zap Fireball Wizard Ice Wizard
Fireball Wizard Zap Mini P.E.K.K.A Furnace Tornado
Mini P.E.K.K.A Furnace
Tornado Zap Fireball Mini P.E.K.K.A Furnace
Wizard Fireball Mini P.E.K.K.A Furnace Tornado
Fireball Zap Furnace Wizard Tornado Ice Wizard
Zap Furnace Wizard Tornado Fireball Ice Wizard
Mini P.E.K.K.A Tornado
Wizard Fireball Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Furnace
Fireball Zap Mini P.E.K.K.A Wizard
Zap Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Zap Fireball Tornado
Mini P.E.K.K.A
Fireball Furnace Wizard Zap Tornado Ice Wizard
Mini P.E.K.K.A Fireball Furnace Ice Wizard
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Zap Fireball Tornado
Mini P.E.K.K.A Fireball Wizard
Wizard Fireball Furnace
Zap Fireball Mini P.E.K.K.A Furnace Tornado
Zap Fireball Mini P.E.K.K.A Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Ice Wizard
Fireball
Fireball
Fireball Wizard Zap Furnace
Fireball Wizard Zap Furnace Tornado Ice Wizard
Furnace Wizard Tornado
Fireball Zap Wizard Tornado Ice Wizard
Fireball Zap Wizard Tornado
Fireball Mini P.E.K.K.A Tornado
Zap Fireball Wizard Tornado
Fireball Zap Wizard Tornado
Fireball
Fireball
Zap Fireball Furnace
Zap Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball Tornado
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard
Zap Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Furnace Wizard Ice Wizard
Fireball Zap Wizard Tornado Ice Wizard
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Zap Fireball Furnace Wizard Tornado Ice Wizard
Zap Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball
Fireball Zap Wizard Tornado Ice Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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