My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Furnace Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Flying Machine Furnace Guards Baby Dragon
Zap
Flying Machine Furnace Guards
Barbarian Barrel
Knight Furnace Guards
The Log
Furnace Guards
Earthquake
Furnace Guards
Arrows
Flying Machine Furnace Guards
Royal Delivery
Knight Flying Machine Guards Baby Dragon
Fireball
Flying Machine Furnace Baby Dragon
Poison
Flying Machine Furnace Guards
Lightning
Knight Furnace Baby Dragon
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Baby Dragon Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Guards Flying Machine Furnace Baby Dragon Poison Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Guards Flying Machine

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Flying Machine Furnace Poison The Log
Flying Machine
Knight Furnace Baby Dragon Golem
Furnace
Knight Flying Machine Baby Dragon Golem
Guards
The Log
Baby Dragon
Knight Golem Flying Machine Furnace Poison
Poison
Golem Knight Baby Dragon The Log
Golem
Baby Dragon Poison Flying Machine Furnace The Log
The Log
Knight Guards Poison Golem

Defense Synergies 0 16

Knight
Flying Machine Furnace Baby Dragon Poison The Log
Flying Machine
Knight Furnace Guards Baby Dragon The Log
Furnace
Knight Flying Machine Guards Baby Dragon
Guards
Flying Machine Furnace Baby Dragon Poison The Log
Baby Dragon
Knight Flying Machine Furnace Guards The Log
Poison
Knight Guards The Log
Golem
The Log
Knight Flying Machine Guards Baby Dragon Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Flying Machine Baby Dragon The Log
Knight Flying Machine Furnace The Log
Furnace Knight
Knight Furnace Guards
Poison The Log
The Log Flying Machine Furnace Guards Baby Dragon
Furnace Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison The Log
Furnace
Knight Guards
Guards Poison Knight Flying Machine Furnace Baby Dragon The Log
Flying Machine Furnace Baby Dragon Poison
Furnace Knight Flying Machine Guards The Log
Furnace Guards Baby Dragon Poison The Log
Knight Furnace
Furnace The Log
Knight Furnace Poison
Knight Flying Machine Furnace Guards Baby Dragon The Log
Furnace Baby Dragon Poison The Log Knight Flying Machine Guards
Knight Flying Machine Furnace Guards Baby Dragon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Furnace
Poison Knight Flying Machine Baby Dragon The Log
Guards Knight Furnace The Log
Guards Knight The Log
Knight Guards
Furnace Poison Flying Machine Baby Dragon
Guards Knight Flying Machine Furnace
Knight
Knight Flying Machine Baby Dragon Poison The Log
Guards
Knight Flying Machine Guards
Guards Poison The Log
Knight Guards
Flying Machine Furnace Baby Dragon
Guards Knight Flying Machine Furnace Baby Dragon Poison The Log
Poison Flying Machine Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Flying Machine Guards Baby Dragon The Log
Poison Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon Poison The Log
Knight Flying Machine Guards Poison The Log
Poison Furnace Baby Dragon The Log
Poison Flying Machine Furnace Baby Dragon
Flying Machine Furnace Baby Dragon Poison The Log
Poison The Log Flying Machine Baby Dragon
Poison The Log Flying Machine
Guards Poison
Poison Knight Flying Machine The Log
Poison Flying Machine Baby Dragon
Flying Machine Poison Knight Baby Dragon The Log
Flying Machine Baby Dragon Poison
Flying Machine Furnace Baby Dragon Poison The Log
Flying Machine Furnace Baby Dragon Poison The Log
Flying Machine Furnace Baby Dragon Poison The Log
Poison
Flying Machine Baby Dragon Poison The Log
Flying Machine Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
The Log
Flying Machine Baby Dragon Poison The Log
Poison The Log Furnace Baby Dragon
Poison The Log Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison The Log
Poison Baby Dragon The Log
Poison Flying Machine Furnace Baby Dragon
Flying Machine Guards Poison
Poison The Log
Poison
Poison The Log
Flying Machine Guards
Poison Flying Machine Baby Dragon
The Log
Poison Knight Flying Machine Baby Dragon
The Log Flying Machine Baby Dragon Poison
Poison
Flying Machine
Flying Machine Guards Baby Dragon Poison The Log
Flying Machine Poison
Poison Flying Machine Baby Dragon The Log

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