My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Elixir Collector Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Flying Machine
Zap
Fire Spirit Flying Machine
Barbarian Barrel
Fire Spirit Elite Barbarians Ice Wizard
The Log
Fire Spirit Elite Barbarians
Earthquake
Elixir Collector
Arrows
Fire Spirit Flying Machine
Royal Delivery
Fire Spirit Elite Barbarians Flying Machine Ice Wizard
Fireball
Elite Barbarians Flying Machine Elixir Collector Ice Wizard
Poison
Flying Machine Elixir Collector Ice Wizard
Lightning
Elite Barbarians Elixir Collector Ice Wizard
Rocket
Elite Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Poison Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Wizard Flying Machine Poison Elite Barbarians Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Ice Wizard Flying Machine

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Golem
Zap
Elite Barbarians Fire Spirit Flying Machine Poison Golem Ice Wizard
Elite Barbarians
Zap Fire Spirit
Flying Machine
Zap Golem
Elixir Collector
Poison
Golem Zap
Golem
Poison Fire Spirit Zap Flying Machine Ice Wizard
Ice Wizard
Zap Golem

Defense Synergies 0 7

Fire Spirit
Zap
Zap
Fire Spirit Elite Barbarians Flying Machine Poison Ice Wizard
Elite Barbarians
Zap
Flying Machine
Zap Ice Wizard
Elixir Collector
Poison
Zap Ice Wizard
Golem
Ice Wizard
Zap Flying Machine Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine
Elite Barbarians Zap Flying Machine Ice Wizard
Fire Spirit Elite Barbarians Ice Wizard
Elite Barbarians Ice Wizard
Elite Barbarians Poison
Fire Spirit Zap Flying Machine Ice Wizard
Fire Spirit Zap Flying Machine Poison Ice Wizard
Zap Flying Machine Poison
Elite Barbarians Ice Wizard
Elite Barbarians Fire Spirit Ice Wizard
Poison Ice Wizard Zap Flying Machine
Zap Flying Machine Poison Ice Wizard
Fire Spirit Zap Elite Barbarians Flying Machine Ice Wizard
Fire Spirit Zap Poison
Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Poison
Fire Spirit Zap Elite Barbarians Flying Machine Ice Wizard
Zap Poison Fire Spirit Flying Machine Ice Wizard
Elite Barbarians
Fire Spirit Elite Barbarians Flying Machine Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Poison Zap Elite Barbarians Flying Machine
Zap Elite Barbarians
Zap Elite Barbarians
Elite Barbarians
Fire Spirit Poison Zap Flying Machine Ice Wizard
Elite Barbarians Flying Machine Ice Wizard
Elite Barbarians
Zap Elite Barbarians Flying Machine Poison
Elite Barbarians Flying Machine
Zap Elite Barbarians Poison
Elite Barbarians
Flying Machine
Elite Barbarians Zap Flying Machine Poison
Poison Zap Elite Barbarians Flying Machine Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Zap Flying Machine Ice Wizard
Flying Machine Poison
Flying Machine Poison
Poison Fire Spirit Zap
Poison Fire Spirit Zap Flying Machine Ice Wizard
Fire Spirit Flying Machine Poison
Poison Fire Spirit Zap Flying Machine Ice Wizard
Poison Zap Flying Machine
Fire Spirit Elite Barbarians Poison
Poison Zap Flying Machine
Poison Fire Spirit Zap Flying Machine
Flying Machine Poison Fire Spirit Elite Barbarians
Flying Machine Poison
Zap Elite Barbarians Flying Machine Poison
Zap Flying Machine Poison
Flying Machine Poison
Poison
Fire Spirit Zap Flying Machine Poison
Fire Spirit Zap Flying Machine Poison
Poison
Poison
Zap Flying Machine Poison
Zap Poison Fire Spirit Ice Wizard
Poison Zap Flying Machine Ice Wizard
Zap Flying Machine Poison
Poison Zap
Elite Barbarians Poison Fire Spirit Zap Flying Machine Ice Wizard
Zap Flying Machine Poison
Elite Barbarians
Poison Zap
Zap Poison
Poison
Zap Fire Spirit Flying Machine
Poison Fire Spirit Zap Flying Machine Ice Wizard
Poison Flying Machine
Zap Flying Machine Poison
Zap Poison
Elite Barbarians Flying Machine
Zap Elite Barbarians Flying Machine Poison
Zap Flying Machine Poison
Poison Zap Flying Machine

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