My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Golem Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Flying Machine Lumberjack Night Witch
Zap
Flying Machine Night Witch
Barbarian Barrel
Electro Wizard Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Flying Machine Night Witch
Royal Delivery
Flying Machine Electro Wizard Lumberjack Night Witch
Fireball
Flying Machine Electro Wizard Lumberjack Night Witch
Poison
Flying Machine Electro Wizard Night Witch
Lightning
Electro Wizard Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Flying Machine Poison Electro Wizard Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Flying Machine Poison

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Lumberjack Night Witch
Flying Machine
Golem Lumberjack
Poison
Golem The Log Night Witch
Golem
Arrows Poison Night Witch Flying Machine The Log Electro Wizard Lumberjack
The Log
Poison Golem Lumberjack
Electro Wizard
Golem Lumberjack
Lumberjack
Arrows Flying Machine Golem The Log Electro Wizard Night Witch
Night Witch
Golem Arrows Poison Lumberjack

Defense Synergies 0 11

Arrows
Lumberjack
Flying Machine
The Log Electro Wizard Lumberjack
Poison
The Log Electro Wizard
Golem
The Log
Flying Machine Poison Electro Wizard Lumberjack Night Witch
Electro Wizard
Flying Machine Poison The Log Lumberjack Night Witch
Lumberjack
Arrows Flying Machine The Log Electro Wizard
Night Witch
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine The Log Electro Wizard
Lumberjack Flying Machine The Log Electro Wizard Night Witch
Lumberjack Electro Wizard Night Witch
Lumberjack Night Witch Electro Wizard
Arrows Poison The Log Lumberjack
Arrows The Log Flying Machine Electro Wizard Lumberjack Night Witch
Electro Wizard Arrows Flying Machine Poison Night Witch
Arrows Flying Machine Poison The Log Electro Wizard
Lumberjack Night Witch
Electro Wizard Lumberjack Night Witch
Poison Electro Wizard Arrows Flying Machine The Log Lumberjack Night Witch
Arrows Flying Machine Poison Electro Wizard Night Witch
Lumberjack Night Witch Flying Machine The Log Electro Wizard
Arrows Poison The Log Electro Wizard Lumberjack Night Witch
Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack
Arrows Poison Electro Wizard Lumberjack Night Witch
Arrows Flying Machine The Log Electro Wizard Lumberjack Night Witch
Arrows Poison The Log Flying Machine Electro Wizard Lumberjack
Electro Wizard Lumberjack
Arrows Flying Machine Poison The Log Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Poison Electro Wizard Arrows Flying Machine The Log Lumberjack
Lumberjack The Log Electro Wizard
Lumberjack The Log Electro Wizard Night Witch
Lumberjack Night Witch
Arrows Poison Flying Machine Electro Wizard
Flying Machine Electro Wizard Lumberjack Night Witch
Lumberjack
Electro Wizard Flying Machine Poison The Log
Flying Machine Lumberjack
Arrows Poison The Log Electro Wizard
Lumberjack Night Witch
Flying Machine
Electro Wizard Flying Machine Poison The Log Lumberjack Night Witch
Arrows Poison Flying Machine The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Flying Machine The Log
Arrows Poison Flying Machine The Log Electro Wizard
Arrows Flying Machine Poison The Log
Arrows Flying Machine Poison The Log
Poison Arrows The Log
Arrows Poison Flying Machine
Arrows Flying Machine Poison The Log
Arrows Poison The Log Flying Machine
Arrows Poison The Log Flying Machine
Poison Electro Wizard Lumberjack Night Witch
Poison Arrows Flying Machine The Log Electro Wizard
Poison Arrows Flying Machine
Flying Machine Poison The Log
Arrows Flying Machine Poison
Arrows Flying Machine Poison The Log
Arrows Flying Machine Poison The Log
Arrows Flying Machine Poison The Log
Arrows Poison
Night Witch
Arrows Flying Machine Poison The Log Electro Wizard
Arrows Flying Machine Poison The Log
Poison The Log Night Witch
Arrows Poison
The Log
Arrows Flying Machine Poison The Log
Arrows Poison The Log
Arrows Poison The Log Flying Machine Electro Wizard
Arrows Flying Machine Poison The Log
Poison Arrows The Log
Poison Arrows Flying Machine Electro Wizard Night Witch
Electro Wizard Flying Machine Poison
Night Witch
Poison Arrows The Log Night Witch
Arrows Poison Electro Wizard
Arrows Poison The Log
Electro Wizard Flying Machine Night Witch
Poison Arrows Flying Machine Electro Wizard
Arrows The Log
Poison Flying Machine Electro Wizard Lumberjack
Arrows The Log Flying Machine Poison
Arrows Poison
Flying Machine
Flying Machine Poison The Log Electro Wizard
Flying Machine Poison Electro Wizard
Poison Flying Machine The Log Electro Wizard

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