My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Golem Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Barbarian Barrel Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Flying Machine Guards
Zap
Flying Machine Guards
Barbarian Barrel
Guards Electro Wizard Magic Archer
The Log
Guards
Earthquake
Guards
Arrows
Flying Machine Guards
Royal Delivery
Flying Machine Guards Electro Wizard Magic Archer
Fireball
Flying Machine Electro Wizard Magic Archer
Poison
Flying Machine Guards Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Guards Flying Machine Freeze Electro Wizard Magic Archer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Guards Flying Machine

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Freeze
Flying Machine
Barbarian Barrel Golem
Barbarian Barrel
Flying Machine Golem
Guards
Freeze
Arrows
Golem
Arrows Flying Machine Barbarian Barrel Electro Wizard Magic Archer
Electro Wizard
Golem Magic Archer
Magic Archer
Golem Electro Wizard

Defense Synergies 0 11

Arrows
Barbarian Barrel
Flying Machine
Barbarian Barrel Guards Electro Wizard
Barbarian Barrel
Arrows Flying Machine Guards Electro Wizard Magic Archer
Guards
Flying Machine Barbarian Barrel Electro Wizard Magic Archer
Freeze
Electro Wizard
Golem
Electro Wizard
Flying Machine Barbarian Barrel Guards Freeze Magic Archer
Magic Archer
Barbarian Barrel Guards Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Barbarian Barrel Electro Wizard Magic Archer
Flying Machine Electro Wizard
Freeze Electro Wizard
Guards Electro Wizard
Arrows Barbarian Barrel
Arrows Barbarian Barrel Freeze Flying Machine Guards Electro Wizard Magic Archer
Electro Wizard Arrows Flying Machine Freeze Magic Archer
Arrows Flying Machine Barbarian Barrel Electro Wizard Magic Archer
Guards Barbarian Barrel Electro Wizard
Guards Electro Wizard Arrows Flying Machine Barbarian Barrel Freeze Magic Archer
Arrows Flying Machine Electro Wizard Magic Archer
Flying Machine Guards Freeze Electro Wizard
Arrows Barbarian Barrel Guards Freeze Electro Wizard Magic Archer
Electro Wizard
Freeze Electro Wizard
Arrows Electro Wizard
Arrows Flying Machine Barbarian Barrel Guards Electro Wizard Magic Archer
Arrows Barbarian Barrel Freeze Flying Machine Guards Electro Wizard Magic Archer
Electro Wizard
Arrows Flying Machine Barbarian Barrel Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel Electro Wizard
Electro Wizard Arrows Flying Machine Barbarian Barrel Magic Archer
Guards Electro Wizard
Guards Barbarian Barrel Electro Wizard
Guards
Arrows Flying Machine Freeze Electro Wizard Magic Archer
Guards Flying Machine Electro Wizard
Freeze Electro Wizard Flying Machine Barbarian Barrel Magic Archer
Guards
Flying Machine Guards
Arrows Guards Electro Wizard
Guards
Flying Machine Magic Archer
Guards Electro Wizard Flying Machine Barbarian Barrel Freeze Magic Archer
Arrows Flying Machine Barbarian Barrel Freeze Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Flying Machine Barbarian Barrel Guards Freeze
Arrows Flying Machine Barbarian Barrel Electro Wizard Magic Archer
Arrows Flying Machine Barbarian Barrel Magic Archer
Arrows Flying Machine Barbarian Barrel Guards Freeze
Arrows Barbarian Barrel Magic Archer
Arrows Flying Machine Freeze Magic Archer
Arrows Flying Machine Magic Archer
Arrows Flying Machine Barbarian Barrel Freeze Magic Archer
Arrows Flying Machine
Guards Electro Wizard
Arrows Flying Machine Barbarian Barrel Electro Wizard Magic Archer
Arrows Flying Machine Magic Archer
Flying Machine Barbarian Barrel Magic Archer
Arrows Flying Machine Barbarian Barrel Freeze Magic Archer
Arrows Flying Machine Barbarian Barrel Magic Archer
Arrows Flying Machine Barbarian Barrel Magic Archer
Magic Archer Arrows Flying Machine Barbarian Barrel
Arrows Barbarian Barrel Freeze
Arrows Flying Machine Barbarian Barrel Electro Wizard Magic Archer
Arrows Flying Machine Barbarian Barrel Magic Archer
Magic Archer
Arrows
Arrows Flying Machine Barbarian Barrel
Arrows Freeze Barbarian Barrel Magic Archer
Arrows Flying Machine Barbarian Barrel Electro Wizard Magic Archer
Arrows Flying Machine Magic Archer
Arrows Barbarian Barrel Magic Archer
Arrows Flying Machine Electro Wizard Magic Archer
Electro Wizard Flying Machine Guards Freeze
Arrows Magic Archer
Arrows Freeze Electro Wizard Magic Archer
Arrows Magic Archer
Electro Wizard Flying Machine Barbarian Barrel Guards Freeze Magic Archer
Arrows Flying Machine Electro Wizard Magic Archer
Freeze
Arrows Barbarian Barrel
Flying Machine Electro Wizard Magic Archer
Arrows Flying Machine Magic Archer
Arrows
Flying Machine
Flying Machine Guards Freeze Electro Wizard Magic Archer
Flying Machine Electro Wizard Magic Archer
Flying Machine Barbarian Barrel Freeze Electro Wizard Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: