My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Musketeer Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Musketeer
Zap
Barbarian Barrel
Knight Musketeer
The Log
Musketeer
Earthquake
Arrows
Royal Delivery
Knight Mega Minion Musketeer
Fireball
Mega Minion Musketeer
Poison
Mega Minion Musketeer
Lightning
Knight Mega Minion Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Mega Minion Earthquake Tornado Fireball Musketeer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Mega Minion Earthquake

Attack Synergies 10 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Earthquake Fireball Tornado Knight Musketeer Golem
Knight
Mega Minion Musketeer Zap Earthquake Fireball
Mega Minion
Zap Knight Golem Fireball
Earthquake
Zap Golem Knight Fireball Tornado
Fireball
Zap Tornado Golem Knight Mega Minion Earthquake
Musketeer
Knight Zap Golem
Tornado
Zap Fireball Earthquake Golem
Golem
Mega Minion Earthquake Fireball Zap Musketeer Tornado

Defense Synergies 5 13

Zap
Mega Minion Fireball Knight Earthquake Musketeer Tornado
Knight
Mega Minion Musketeer Zap Earthquake Fireball Tornado
Mega Minion
Zap Knight Musketeer Tornado
Earthquake
Zap Knight Fireball Tornado
Fireball
Zap Tornado Knight Earthquake Musketeer
Musketeer
Knight Zap Mega Minion Fireball Tornado
Tornado
Fireball Zap Knight Mega Minion Earthquake Musketeer
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Knight Mega Minion Fireball Musketeer
Zap Knight Mega Minion Musketeer
Tornado Knight Mega Minion Musketeer
Knight Mega Minion Musketeer
Earthquake Fireball Tornado
Fireball Tornado Zap Mega Minion Earthquake Musketeer
Mega Minion Musketeer Tornado Zap Fireball
Earthquake Zap Fireball Musketeer
Musketeer Tornado
Knight Tornado Musketeer
Zap Knight Mega Minion Earthquake Fireball Musketeer Tornado
Mega Minion Musketeer Zap Fireball Tornado
Zap Knight Earthquake Fireball Musketeer
Fireball Zap Mega Minion Earthquake Tornado
Knight
Tornado Zap Fireball
Knight Fireball Musketeer Tornado
Fireball Zap Knight Mega Minion Musketeer Tornado
Zap Earthquake Tornado Knight Mega Minion Fireball Musketeer
Musketeer Tornado
Knight Earthquake Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball
Fireball Zap Knight Mega Minion Musketeer
Zap Knight Musketeer
Zap Knight Fireball Musketeer Tornado
Knight Musketeer
Fireball Zap Musketeer Tornado
Knight Mega Minion Fireball Musketeer
Knight
Zap Knight Mega Minion Fireball Tornado
Mega Minion Musketeer
Knight Mega Minion Musketeer
Zap Fireball Tornado
Knight Fireball
Fireball Musketeer
Zap Knight Mega Minion Fireball Musketeer Tornado
Zap Mega Minion Earthquake Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Knight Musketeer
Fireball Zap Musketeer Tornado
Earthquake Fireball
Earthquake Knight Fireball Musketeer
Fireball Zap Earthquake
Fireball Zap Mega Minion Musketeer Tornado
Earthquake Musketeer Tornado
Earthquake Fireball Zap Tornado
Fireball Zap Tornado
Fireball Musketeer Tornado
Zap Knight Earthquake Fireball Musketeer Tornado
Fireball Zap Musketeer Tornado
Earthquake Knight Fireball Musketeer
Earthquake Fireball Musketeer
Earthquake Zap Fireball Musketeer
Earthquake Zap Fireball Musketeer
Earthquake Fireball Musketeer
Earthquake Fireball Tornado
Zap Mega Minion Earthquake Fireball Musketeer
Zap Earthquake Fireball Tornado
Earthquake Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Earthquake Zap Fireball Musketeer
Zap Earthquake Tornado Fireball
Mega Minion
Fireball Zap Earthquake Musketeer Tornado
Fireball Zap Musketeer Tornado
Fireball Zap Musketeer Tornado
Zap Fireball Musketeer Tornado
Zap Mega Minion Fireball Musketeer
Mega Minion Fireball
Zap Earthquake Fireball Musketeer
Zap Fireball
Earthquake Fireball
Zap Earthquake Fireball Musketeer
Fireball Zap Mega Minion Musketeer Tornado
Fireball
Fireball Knight Mega Minion Musketeer
Zap Earthquake Fireball Musketeer
Zap Fireball Tornado
Mega Minion Musketeer
Zap Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado

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