My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Dart Goblin
Zap
Bats Goblin Gang Dart Goblin
Barbarian Barrel
Goblin Gang Dart Goblin Executioner
The Log
Goblin Gang Dart Goblin
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Executioner
Fireball
Goblin Gang Dart Goblin Executioner
Poison
Bats Goblin Gang Dart Goblin Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Dart Goblin Tornado Fireball Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Dart Goblin

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Golem
Goblin Gang
Dart Goblin Golem
Dart Goblin
Goblin Gang Golem The Log
Fireball
Tornado Golem The Log
Tornado
Fireball Executioner Golem The Log
Executioner
Tornado Golem The Log
Golem
Fireball Bats Goblin Gang Dart Goblin Tornado Executioner The Log
The Log
Dart Goblin Fireball Tornado Executioner Golem

Defense Synergies 3 8

Bats
Dart Goblin The Log
Goblin Gang
Dart Goblin The Log
Dart Goblin
Bats Goblin Gang Tornado The Log
Fireball
Tornado The Log
Tornado
Fireball Executioner Dart Goblin The Log
Executioner
Tornado The Log
Golem
The Log
Fireball Bats Goblin Gang Dart Goblin Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Executioner The Log
Bats Goblin Gang Dart Goblin Executioner The Log
Goblin Gang Tornado Bats Dart Goblin Executioner
Bats Goblin Gang Dart Goblin
Fireball Tornado The Log
Goblin Gang Fireball Tornado The Log Bats Dart Goblin Executioner
Bats Dart Goblin Tornado Goblin Gang Fireball Executioner
Dart Goblin Fireball The Log
Goblin Gang Tornado
Goblin Gang Tornado Dart Goblin
Bats Goblin Gang Dart Goblin Executioner Fireball Tornado The Log
Executioner Bats Goblin Gang Dart Goblin Fireball Tornado
Bats Goblin Gang Fireball The Log
Fireball Executioner Bats Goblin Gang Dart Goblin Tornado The Log
Goblin Gang
Tornado Goblin Gang Fireball The Log
Bats Goblin Gang Fireball Tornado Executioner
Fireball Bats Goblin Gang Dart Goblin Tornado Executioner The Log
Tornado Executioner The Log Bats Dart Goblin Fireball
Dart Goblin Tornado
Goblin Gang Bats Dart Goblin Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Goblin Gang Executioner The Log
Goblin Gang Bats The Log
Goblin Gang Bats Fireball Tornado The Log
Goblin Gang Executioner
Fireball Executioner Bats Goblin Gang Dart Goblin Tornado
Goblin Gang Bats Dart Goblin Fireball
Bats Fireball Tornado The Log
Goblin Gang Dart Goblin
Bats Dart Goblin
Fireball Tornado The Log
Goblin Gang Fireball Executioner
Dart Goblin Fireball Executioner
Goblin Gang Bats Dart Goblin Fireball Tornado Executioner The Log
Bats Executioner Dart Goblin Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin The Log
Fireball Dart Goblin Tornado Executioner The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball Executioner The Log
Fireball Executioner Bats Dart Goblin Tornado
Dart Goblin Tornado Executioner The Log
Fireball The Log Dart Goblin Tornado Executioner
Fireball The Log Dart Goblin Tornado
Bats Goblin Gang Fireball Tornado
Dart Goblin Fireball Tornado The Log
Fireball Dart Goblin Tornado Executioner
Dart Goblin Fireball Executioner The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball Executioner The Log
Dart Goblin Fireball Executioner The Log
Fireball Tornado
Bats
Dart Goblin Fireball Executioner The Log
Dart Goblin Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Executioner
Fireball The Log Dart Goblin Tornado Executioner
Fireball Tornado The Log
Fireball Dart Goblin Tornado The Log
Bats Dart Goblin Fireball Tornado Executioner
Bats Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log
Fireball
Fireball The Log
Bats Goblin Gang Dart Goblin Fireball
Fireball Dart Goblin Tornado Executioner
The Log Fireball
Fireball Goblin Gang Dart Goblin Executioner
The Log Dart Goblin Fireball Executioner
Fireball Tornado
Dart Goblin Executioner
Bats Goblin Gang Dart Goblin Fireball Tornado The Log
Bats Dart Goblin Fireball Tornado Executioner
Dart Goblin Fireball Tornado Executioner The Log

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