My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Golem Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Minion Horde Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Bandit Inferno Dragon
Giant Snowball
Fire Spirit Bats Minion Horde Inferno Dragon
Zap
Fire Spirit Bats Minion Horde Bandit Inferno Dragon
Barbarian Barrel
Fire Spirit Ice Spirit Bandit
The Log
Fire Spirit Ice Spirit Bandit
Earthquake
Arrows
Fire Spirit Ice Spirit Bats Minion Horde
Royal Delivery
Fire Spirit Ice Spirit Bats Minion Horde Bandit Inferno Dragon
Fireball
Minion Horde Bandit Inferno Dragon
Poison
Bats Minion Horde
Lightning
Bandit Inferno Dragon
Rocket
Minion Horde Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bats Bandit Fireball Inferno Dragon Minion Horde Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Bats Bandit

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Golem Bandit Inferno Dragon
Ice Spirit
Bats Minion Horde Golem Bandit Inferno Dragon
Bats
Ice Spirit Golem Bandit Inferno Dragon
Minion Horde
Ice Spirit Golem
Fireball
Golem
Golem
Fireball Fire Spirit Ice Spirit Bats Minion Horde Bandit
Bandit
Fire Spirit Ice Spirit Bats Golem
Inferno Dragon
Fire Spirit Ice Spirit Bats

Defense Synergies 0 9

Fire Spirit
Ice Spirit
Ice Spirit
Fire Spirit Bats Minion Horde Fireball Bandit Inferno Dragon
Bats
Ice Spirit Bandit Inferno Dragon
Minion Horde
Ice Spirit
Fireball
Ice Spirit Bandit
Golem
Bandit
Ice Spirit Bats Fireball
Inferno Dragon
Ice Spirit Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Minion Horde Inferno Dragon Ice Spirit Bats Bandit
Minion Horde Fire Spirit Bats Bandit Inferno Dragon
Minion Horde Inferno Dragon Bats Bandit
Fireball
Fireball Fire Spirit Bats Bandit
Bats Minion Horde Inferno Dragon Fire Spirit Ice Spirit Fireball
Fireball Bandit
Minion Horde Inferno Dragon
Fire Spirit Ice Spirit Minion Horde Bandit
Bats Minion Horde Fireball Bandit
Minion Horde Inferno Dragon Bats Fireball
Minion Horde Fire Spirit Ice Spirit Bats Fireball Bandit
Fire Spirit Fireball Ice Spirit Bats Minion Horde
Inferno Dragon Minion Horde Bandit
Minion Horde Ice Spirit Fireball Bandit Inferno Dragon
Minion Horde Bats Fireball
Fire Spirit Ice Spirit Fireball Bats Minion Horde Bandit
Fire Spirit Ice Spirit Bats Fireball Bandit Inferno Dragon
Inferno Dragon
Fire Spirit Bats Minion Horde Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bandit
Fireball Bandit Inferno Dragon
Bandit Ice Spirit Bats Minion Horde
Bats Minion Horde Fireball Bandit
Minion Horde Bandit Inferno Dragon
Fire Spirit Fireball Ice Spirit Bats Minion Horde
Bats Minion Horde Fireball Bandit
Minion Horde Inferno Dragon
Minion Horde Ice Spirit Bats Fireball Bandit Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Bats Minion Horde
Fireball
Minion Horde Fireball Bandit
Minion Horde Fireball
Ice Spirit Bats Minion Horde Fireball Inferno Dragon
Bats Minion Horde Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Bandit
Fireball Bandit
Minion Horde Fireball Bandit
Fireball
Fireball Fire Spirit Minion Horde
Fireball Fire Spirit Ice Spirit Bats Minion Horde
Fire Spirit Minion Horde
Fireball Fire Spirit Ice Spirit
Fireball Bandit
Fire Spirit Bats Minion Horde Fireball
Minion Horde Fireball Bandit
Fireball Fire Spirit
Fire Spirit Fireball Bandit
Minion Horde Fireball Bandit
Fireball
Minion Horde Fireball Bandit
Minion Horde Fireball Bandit
Fireball
Bats Minion Horde
Fire Spirit Fireball Bandit
Fire Spirit Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Fire Spirit Ice Spirit Fireball
Minion Horde Inferno Dragon
Fireball Bandit
Fireball Bandit
Fireball Bandit
Fire Spirit Bats Minion Horde Fireball
Ice Spirit Bats Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Bandit
Ice Spirit Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fire Spirit Ice Spirit Bats Fireball Bandit
Fireball Fire Spirit
Fireball
Fireball Minion Horde
Fireball
Fireball
Minion Horde
Ice Spirit Bats Minion Horde Fireball
Bats Fireball
Fireball Bandit

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