My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Dart Goblin Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight P.E.K.K.A Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Dart Goblin P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Fire Spirit Bats Dart Goblin Night Witch
Zap
Fire Spirit Bats Dart Goblin Night Witch
Barbarian Barrel
Fire Spirit Knight Dart Goblin Night Witch
The Log
Fire Spirit Dart Goblin
Earthquake
Arrows
Fire Spirit Bats Dart Goblin Night Witch
Royal Delivery
Fire Spirit Bats Knight Dart Goblin P.E.K.K.A Night Witch
Fireball
Dart Goblin Night Witch
Poison
Bats Dart Goblin Night Witch
Lightning
Knight Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight P.E.K.K.A Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Knight Dart Goblin Fireball Night Witch P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Knight Dart Goblin

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Knight Golem
Bats
Knight P.E.K.K.A Golem
Knight
Bats Dart Goblin Fire Spirit Fireball Night Witch
Dart Goblin
Knight P.E.K.K.A Golem
Fireball
Golem Knight
P.E.K.K.A
Fire Spirit Bats Dart Goblin Night Witch
Golem
Fireball Night Witch Fire Spirit Bats Dart Goblin
Night Witch
Golem Knight P.E.K.K.A

Defense Synergies 3 7

Fire Spirit
Knight P.E.K.K.A
Bats
Knight Dart Goblin P.E.K.K.A
Knight
Fire Spirit Bats Dart Goblin Fireball Night Witch
Dart Goblin
Knight Bats P.E.K.K.A Night Witch
Fireball
Knight
P.E.K.K.A
Fire Spirit Bats Dart Goblin
Golem
Night Witch
Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball
P.E.K.K.A Bats Knight Dart Goblin Night Witch
P.E.K.K.A Fire Spirit Bats Knight Dart Goblin Night Witch
P.E.K.K.A Night Witch Bats Knight Dart Goblin
Fireball P.E.K.K.A
Fireball Fire Spirit Bats Dart Goblin Night Witch
Bats Dart Goblin Fire Spirit Fireball Night Witch
Dart Goblin Fireball P.E.K.K.A
P.E.K.K.A Night Witch
Knight Fire Spirit Dart Goblin Night Witch
Bats Dart Goblin Knight Fireball Night Witch
Bats Dart Goblin Fireball Night Witch
P.E.K.K.A Night Witch Fire Spirit Bats Knight Fireball
Fire Spirit Fireball Bats Dart Goblin P.E.K.K.A Night Witch
P.E.K.K.A Knight
Fireball P.E.K.K.A
Bats Knight Fireball P.E.K.K.A Night Witch
Fire Spirit Fireball Bats Knight Dart Goblin Night Witch
Fire Spirit Bats Knight Dart Goblin Fireball
P.E.K.K.A Dart Goblin
Fire Spirit Bats Knight Dart Goblin Fireball P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A
Fireball Knight
P.E.K.K.A Bats Knight
P.E.K.K.A Bats Knight Fireball Night Witch
P.E.K.K.A Knight Night Witch
Fire Spirit Fireball Bats Dart Goblin
P.E.K.K.A Bats Knight Dart Goblin Fireball Night Witch
P.E.K.K.A Knight
P.E.K.K.A Bats Knight Fireball
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Knight Dart Goblin
P.E.K.K.A Fireball
P.E.K.K.A Knight Fireball Night Witch
Dart Goblin Fireball
Bats Knight Dart Goblin Fireball P.E.K.K.A Night Witch
Bats Dart Goblin Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Knight Dart Goblin Fireball
Fireball Fire Spirit
Fireball Fire Spirit Bats Dart Goblin
Fire Spirit Dart Goblin
Fireball Fire Spirit Dart Goblin
Fireball Dart Goblin
Fire Spirit Bats Fireball Night Witch
Knight Dart Goblin Fireball
Fireball Fire Spirit Dart Goblin
Fire Spirit Knight Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Bats Night Witch
Fire Spirit Dart Goblin Fireball
Fire Spirit Dart Goblin Fireball
Fireball Night Witch
Fireball
Fireball
Fire Spirit Fireball
Fireball Dart Goblin
Fireball
Fireball Dart Goblin
Fire Spirit Bats Dart Goblin Fireball Night Witch
Bats Dart Goblin Fireball
Fireball Night Witch
Dart Goblin Fireball Night Witch
Fireball
P.E.K.K.A
Fireball
Fire Spirit Bats Dart Goblin Fireball Night Witch
Fireball Fire Spirit Dart Goblin
Fireball
Fireball Knight Dart Goblin
Dart Goblin Fireball
Fireball
Dart Goblin P.E.K.K.A
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball

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