My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Flying Machine Baby Dragon Lumberjack Night Witch
Zap
Flying Machine Night Witch
Barbarian Barrel
Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Flying Machine Night Witch
Royal Delivery
Flying Machine Baby Dragon Lumberjack Night Witch
Fireball
Flying Machine Baby Dragon Lumberjack Night Witch
Poison
Flying Machine Night Witch
Lightning
Baby Dragon Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Flying Machine Baby Dragon Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Fireball Flying Machine

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Flying Machine Baby Dragon Golem Lumberjack Night Witch
Fireball
Zap Tornado Golem Baby Dragon
Flying Machine
Zap Baby Dragon Golem Lumberjack
Tornado
Zap Fireball Baby Dragon Golem Night Witch
Baby Dragon
Tornado Golem Zap Fireball Flying Machine Lumberjack
Golem
Fireball Baby Dragon Night Witch Zap Flying Machine Tornado Lumberjack
Lumberjack
Zap Flying Machine Baby Dragon Golem Night Witch
Night Witch
Golem Zap Tornado Lumberjack

Defense Synergies 2 10

Zap
Fireball Flying Machine Tornado Baby Dragon Lumberjack Night Witch
Fireball
Zap Tornado Lumberjack
Flying Machine
Zap Baby Dragon Lumberjack
Tornado
Fireball Zap Baby Dragon
Baby Dragon
Zap Flying Machine Tornado Lumberjack
Golem
Lumberjack
Zap Fireball Flying Machine Baby Dragon
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine Baby Dragon
Lumberjack Zap Flying Machine Night Witch
Tornado Lumberjack Night Witch
Lumberjack Night Witch
Fireball Tornado Lumberjack
Fireball Tornado Zap Flying Machine Baby Dragon Lumberjack Night Witch
Tornado Zap Fireball Flying Machine Baby Dragon Night Witch
Zap Fireball Flying Machine Baby Dragon
Tornado Lumberjack Night Witch
Tornado Lumberjack Night Witch
Zap Fireball Flying Machine Tornado Baby Dragon Lumberjack Night Witch
Zap Fireball Flying Machine Tornado Baby Dragon Night Witch
Lumberjack Night Witch Zap Fireball Flying Machine
Fireball Zap Tornado Baby Dragon Lumberjack Night Witch
Lumberjack
Tornado Zap Fireball Lumberjack
Fireball Tornado Lumberjack Night Witch
Fireball Zap Flying Machine Tornado Baby Dragon Lumberjack Night Witch
Zap Tornado Baby Dragon Fireball Flying Machine Lumberjack
Tornado Lumberjack
Fireball Flying Machine Baby Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball
Fireball Zap Flying Machine Baby Dragon Lumberjack
Lumberjack Zap
Lumberjack Zap Fireball Tornado Night Witch
Lumberjack Night Witch
Fireball Zap Flying Machine Tornado Baby Dragon
Fireball Flying Machine Lumberjack Night Witch
Lumberjack
Zap Fireball Flying Machine Tornado Baby Dragon
Flying Machine Lumberjack
Zap Fireball Tornado
Fireball Lumberjack Night Witch
Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Tornado Baby Dragon Lumberjack Night Witch
Zap Fireball Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Baby Dragon
Fireball Zap Flying Machine Tornado Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine
Fireball Zap Baby Dragon
Fireball Zap Flying Machine Tornado Baby Dragon
Flying Machine Tornado Baby Dragon
Fireball Zap Flying Machine Tornado Baby Dragon
Fireball Zap Flying Machine Tornado
Fireball Tornado Lumberjack Night Witch
Zap Fireball Flying Machine Tornado
Fireball Zap Flying Machine Tornado Baby Dragon
Flying Machine Fireball Baby Dragon
Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Tornado
Night Witch
Zap Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Tornado Baby Dragon
Fireball Baby Dragon Night Witch
Fireball Tornado
Tornado
Zap Fireball Flying Machine Baby Dragon
Zap Tornado Fireball Baby Dragon
Fireball Zap Flying Machine Tornado Baby Dragon
Fireball Zap Flying Machine Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon
Zap Fireball Flying Machine Tornado Baby Dragon Night Witch
Zap Fireball Flying Machine
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Fireball Flying Machine Night Witch
Fireball Zap Flying Machine Tornado Baby Dragon
Fireball
Fireball Flying Machine Baby Dragon Lumberjack
Zap Fireball Flying Machine Baby Dragon
Zap Fireball Tornado
Flying Machine
Zap Fireball Flying Machine Tornado Baby Dragon
Zap Fireball Flying Machine Tornado
Zap Fireball Flying Machine Tornado Baby Dragon

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