My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Skeleton Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Hogs Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Giant Skeleton Miner
Giant Snowball
Fire Spirit Musketeer Royal Hogs Miner
Zap
Fire Spirit Royal Hogs
Barbarian Barrel
Fire Spirit Musketeer Royal Hogs Giant Skeleton
The Log
Fire Spirit Musketeer Royal Hogs Giant Skeleton
Earthquake
Royal Hogs
Arrows
Fire Spirit Royal Hogs
Royal Delivery
Fire Spirit Musketeer Royal Hogs Giant Skeleton Miner
Fireball
Musketeer Royal Hogs
Poison
Musketeer Royal Hogs
Lightning
Musketeer
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Giant Skeleton Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Tornado Miner Fireball Musketeer Royal Hogs Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Tornado Miner Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Royal Hogs Giant Skeleton Golem
Fireball
Tornado Golem Royal Hogs Miner
Musketeer
Royal Hogs Giant Skeleton Golem Miner
Royal Hogs
Fire Spirit Fireball Musketeer
Tornado
Fireball Giant Skeleton Golem
Giant Skeleton
Fire Spirit Musketeer Tornado Miner
Golem
Fireball Fire Spirit Musketeer Tornado
Miner
Fire Spirit Fireball Musketeer Giant Skeleton

Defense Synergies 1 8

Fire Spirit
Tornado Giant Skeleton
Fireball
Tornado Musketeer Miner
Musketeer
Fireball Tornado Giant Skeleton Miner
Royal Hogs
Tornado
Fireball Fire Spirit Musketeer Giant Skeleton
Giant Skeleton
Fire Spirit Musketeer Tornado
Golem
Miner
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer
Musketeer
Tornado Fire Spirit Musketeer Giant Skeleton
Musketeer
Fireball Tornado Giant Skeleton
Fireball Tornado Fire Spirit Musketeer
Musketeer Tornado Fire Spirit Fireball
Fireball Musketeer Giant Skeleton
Musketeer Tornado
Tornado Fire Spirit Musketeer Giant Skeleton Miner
Fireball Musketeer Tornado Giant Skeleton
Musketeer Fireball Tornado
Fire Spirit Fireball Musketeer Giant Skeleton
Fire Spirit Fireball Tornado
Tornado Fireball
Fireball Musketeer Tornado
Fire Spirit Fireball Musketeer Tornado
Tornado Fire Spirit Fireball Musketeer Giant Skeleton
Musketeer Tornado
Fire Spirit Fireball Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton
Fireball Musketeer Miner
Giant Skeleton Musketeer
Giant Skeleton Fireball Musketeer Tornado
Giant Skeleton Musketeer
Fire Spirit Fireball Musketeer Tornado
Fireball Musketeer Giant Skeleton
Giant Skeleton
Giant Skeleton Fireball Tornado
Musketeer
Musketeer Giant Skeleton
Fireball Tornado Giant Skeleton
Giant Skeleton Fireball
Fireball Musketeer
Fireball Musketeer Tornado Giant Skeleton
Fireball Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Giant Skeleton
Fireball Musketeer Tornado Miner
Fireball Giant Skeleton Miner
Fireball Musketeer Giant Skeleton
Fireball Fire Spirit
Fireball Fire Spirit Musketeer Tornado
Fire Spirit Musketeer Tornado
Fireball Fire Spirit Tornado
Fireball Miner Tornado
Fire Spirit Fireball Musketeer Tornado
Miner Fireball Musketeer Tornado
Fireball Fire Spirit Musketeer Tornado
Fire Spirit Fireball Musketeer Miner
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Tornado
Fire Spirit Fireball Musketeer
Fire Spirit Fireball Tornado Miner
Fireball Musketeer Giant Skeleton
Fireball Tornado
Musketeer Tornado
Fireball Musketeer
Tornado Fire Spirit Fireball
Fireball Miner Musketeer Tornado
Fireball Musketeer Tornado Miner
Fireball Miner Musketeer Tornado
Fire Spirit Fireball Musketeer Tornado
Fireball Musketeer
Fireball
Fireball Musketeer Miner
Fireball
Giant Skeleton
Fireball
Fire Spirit Fireball Musketeer
Fireball Fire Spirit Musketeer Tornado
Fireball
Fireball Miner Musketeer
Fireball Musketeer
Fireball Tornado Giant Skeleton
Musketeer
Fireball Musketeer Tornado Giant Skeleton
Fireball Musketeer Tornado
Fireball Musketeer Tornado Giant Skeleton Miner

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