My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Flying Machine Cannon Cart Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Flying Machine Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Cannon Cart Miner
Giant Snowball
Skeletons Fire Spirit Battle Ram Flying Machine Miner
Zap
Skeletons Fire Spirit Battle Ram Flying Machine Cannon Cart
Barbarian Barrel
Skeletons Fire Spirit Battle Ram Cannon Cart
The Log
Skeletons Fire Spirit Battle Ram Cannon Cart
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit Flying Machine
Royal Delivery
Skeletons Fire Spirit Battle Ram Flying Machine Cannon Cart Miner
Fireball
Battle Ram Flying Machine Cannon Cart
Poison
Flying Machine
Lightning
Battle Ram Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Poison Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Miner Battle Ram Flying Machine Poison Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Fire Spirit Miner Battle Ram

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Miner Battle Ram Cannon Cart Golem
Battle Ram
Poison Fire Spirit Flying Machine
Flying Machine
Battle Ram Cannon Cart Golem
Poison
Battle Ram Golem Miner Cannon Cart
Cannon Cart
Golem Fire Spirit Flying Machine Poison Miner
Golem
Poison Cannon Cart Fire Spirit Flying Machine
Miner
Fire Spirit Poison Cannon Cart

Defense Synergies 0 5

Skeletons
Fire Spirit Flying Machine Poison Cannon Cart
Fire Spirit
Skeletons
Battle Ram
Flying Machine
Skeletons Cannon Cart
Poison
Skeletons
Cannon Cart
Skeletons Flying Machine
Golem
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Flying Machine
Skeletons Flying Machine Cannon Cart
Skeletons Fire Spirit Cannon Cart
Skeletons Cannon Cart
Poison
Skeletons Fire Spirit Flying Machine Cannon Cart
Fire Spirit Flying Machine Poison
Flying Machine Poison Cannon Cart
Skeletons
Skeletons Fire Spirit Cannon Cart Miner
Poison Skeletons Flying Machine Cannon Cart
Flying Machine Poison
Skeletons Fire Spirit Flying Machine Cannon Cart
Fire Spirit Poison Cannon Cart
Cannon Cart
Skeletons Poison Cannon Cart
Fire Spirit Flying Machine Cannon Cart
Poison Fire Spirit Flying Machine Cannon Cart
Cannon Cart
Fire Spirit Flying Machine Poison Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Cannon Cart
Poison Flying Machine Cannon Cart Miner
Skeletons Cannon Cart
Cannon Cart
Skeletons Cannon Cart
Fire Spirit Poison Skeletons Flying Machine
Skeletons Flying Machine Cannon Cart
Cannon Cart
Skeletons Flying Machine Poison Cannon Cart
Skeletons
Flying Machine Cannon Cart
Poison
Cannon Cart Skeletons
Flying Machine Cannon Cart
Skeletons Flying Machine Poison Cannon Cart
Poison Flying Machine Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Flying Machine Miner
Flying Machine Poison Cannon Cart Miner
Cannon Cart Flying Machine Poison
Poison Fire Spirit
Poison Fire Spirit Flying Machine
Fire Spirit Flying Machine Poison
Poison Fire Spirit Flying Machine
Poison Miner Flying Machine
Fire Spirit Poison
Poison Miner Flying Machine Cannon Cart
Poison Fire Spirit Flying Machine
Flying Machine Poison Fire Spirit Cannon Cart Miner
Flying Machine Poison Cannon Cart
Flying Machine Poison Cannon Cart
Flying Machine Poison Cannon Cart
Flying Machine Poison Cannon Cart
Poison
Fire Spirit Flying Machine Poison
Fire Spirit Flying Machine Poison Miner
Poison
Poison
Flying Machine Poison Cannon Cart
Poison Fire Spirit
Poison Miner Flying Machine
Flying Machine Poison Miner
Poison Miner
Poison Fire Spirit Flying Machine
Flying Machine Poison
Poison Miner
Poison
Poison
Fire Spirit Flying Machine Cannon Cart
Poison Fire Spirit Flying Machine
Poison Miner Flying Machine Cannon Cart
Flying Machine Poison
Poison
Flying Machine Cannon Cart
Flying Machine Poison
Flying Machine Poison
Poison Flying Machine Cannon Cart Miner

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