My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers Furnace
Zap
Fire Spirit Archers Furnace
Barbarian Barrel
Fire Spirit Archers Furnace Electro Wizard
The Log
Fire Spirit Archers Mini P.E.K.K.A Furnace
Earthquake
Archers Furnace
Arrows
Fire Spirit Archers Furnace
Royal Delivery
Fire Spirit Archers Mini P.E.K.K.A Electro Wizard
Fireball
Archers Furnace Electro Wizard
Poison
Archers Furnace Electro Wizard
Lightning
Mini P.E.K.K.A Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Mini P.E.K.K.A Furnace Electro Wizard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Archers Mini P.E.K.K.A

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Furnace Golem
Zap
Electro Wizard Fire Spirit Archers Mini P.E.K.K.A Furnace Golem
Archers
Zap Mini P.E.K.K.A Golem
Mini P.E.K.K.A
Fire Spirit Zap Archers Furnace Lightning Golem Electro Wizard
Furnace
Fire Spirit Zap Mini P.E.K.K.A Golem
Lightning
Golem Mini P.E.K.K.A
Golem
Lightning Fire Spirit Zap Archers Mini P.E.K.K.A Furnace Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Golem

Defense Synergies 3 10

Fire Spirit
Zap Mini P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Fire Spirit Archers Furnace
Archers
Zap Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fire Spirit Archers Furnace
Furnace
Zap Archers Mini P.E.K.K.A Electro Wizard
Lightning
Golem
Electro Wizard
Zap Mini P.E.K.K.A Fire Spirit Archers Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard
Mini P.E.K.K.A Zap Furnace Electro Wizard
Mini P.E.K.K.A Furnace Fire Spirit Archers Lightning Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard
Lightning Mini P.E.K.K.A
Fire Spirit Zap Archers Furnace Electro Wizard
Furnace Lightning Electro Wizard Fire Spirit Zap Archers
Lightning Zap Electro Wizard
Mini P.E.K.K.A Furnace
Fire Spirit Archers Mini P.E.K.K.A Electro Wizard
Archers Electro Wizard Zap Furnace
Zap Archers Furnace Electro Wizard
Mini P.E.K.K.A Furnace Fire Spirit Zap Lightning Electro Wizard
Fire Spirit Zap Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard
Zap Mini P.E.K.K.A Furnace Lightning Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard
Fire Spirit Zap Archers Furnace Electro Wizard
Zap Furnace Fire Spirit Archers Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fire Spirit Archers Mini P.E.K.K.A Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Furnace Electro Wizard
Electro Wizard Zap Archers Mini P.E.K.K.A Lightning
Zap Mini P.E.K.K.A Furnace Lightning Electro Wizard
Mini P.E.K.K.A Lightning Zap Electro Wizard
Mini P.E.K.K.A
Fire Spirit Furnace Zap Archers Electro Wizard
Mini P.E.K.K.A Archers Furnace Lightning Electro Wizard
Mini P.E.K.K.A
Zap Lightning Electro Wizard Mini P.E.K.K.A
Mini P.E.K.K.A
Lightning Zap Electro Wizard
Mini P.E.K.K.A Lightning
Archers Furnace
Electro Wizard Zap Archers Mini P.E.K.K.A Furnace Lightning
Zap Archers Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Electro Wizard
Lightning
Lightning
Fire Spirit Zap Furnace
Fire Spirit Zap Furnace
Fire Spirit Archers Furnace
Fire Spirit Zap Lightning
Zap Lightning
Lightning Fire Spirit Mini P.E.K.K.A Electro Wizard
Lightning Zap Electro Wizard
Lightning Fire Spirit Zap Archers
Lightning Fire Spirit
Lightning
Lightning Zap Furnace
Lightning Zap Furnace
Lightning Furnace
Lightning
Mini P.E.K.K.A Lightning
Lightning Fire Spirit Zap Archers Mini P.E.K.K.A Electro Wizard
Lightning Fire Spirit Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap Fire Spirit Furnace
Zap Lightning Electro Wizard
Lightning Zap
Lightning Zap
Lightning Fire Spirit Zap Archers Furnace Electro Wizard
Zap Lightning Electro Wizard
Lightning Mini P.E.K.K.A
Lightning Zap
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Fire Spirit Archers
Lightning Fire Spirit Zap Archers Electro Wizard
Lightning Mini P.E.K.K.A Electro Wizard
Zap Lightning
Lightning Zap
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Electro Wizard

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