My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Mega Minion Dark Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince
Giant Snowball
Fire Spirit Bats Tombstone Mega Minion
Zap
Fire Spirit Bats Tombstone Dark Prince
Barbarian Barrel
Fire Spirit Tombstone Dark Prince
The Log
Fire Spirit Tombstone Dark Prince
Earthquake
Tombstone
Arrows
Fire Spirit Bats Tombstone
Royal Delivery
Fire Spirit Bats Mega Minion Dark Prince
Fireball
Tombstone Mega Minion
Poison
Bats Tombstone Mega Minion
Lightning
Tombstone Mega Minion Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Tombstone Mega Minion Dark Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Tombstone Mega Minion Fireball Dark Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Tombstone

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mega Minion Dark Prince Golem
Bats
Zap Mega Minion Dark Prince Golem
Zap
Mega Minion Fireball Fire Spirit Bats Dark Prince Golem
Tombstone
Mega Minion
Zap Golem Fire Spirit Bats Fireball
Fireball
Zap Golem Mega Minion Dark Prince
Dark Prince
Fire Spirit Bats Zap Fireball Golem
Golem
Mega Minion Fireball Fire Spirit Bats Zap Dark Prince

Defense Synergies 2 9

Fire Spirit
Zap
Bats
Zap Dark Prince
Zap
Mega Minion Fireball Fire Spirit Bats Tombstone Dark Prince
Tombstone
Zap Mega Minion Fireball
Mega Minion
Zap Tombstone Dark Prince
Fireball
Zap Tombstone Dark Prince
Dark Prince
Bats Zap Mega Minion Fireball
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Mega Minion Fireball
Bats Zap Tombstone Mega Minion Dark Prince
Fire Spirit Bats Tombstone Mega Minion Dark Prince
Bats Tombstone Mega Minion Dark Prince
Tombstone Fireball Dark Prince
Fireball Fire Spirit Bats Zap Mega Minion Dark Prince
Bats Mega Minion Fire Spirit Zap Tombstone Fireball
Zap Fireball
Tombstone
Fire Spirit Dark Prince
Bats Zap Tombstone Mega Minion Fireball Dark Prince
Mega Minion Bats Zap Fireball
Tombstone Fire Spirit Bats Zap Fireball Dark Prince
Fire Spirit Fireball Bats Zap Tombstone Mega Minion Dark Prince
Tombstone
Zap Fireball
Bats Tombstone Fireball Dark Prince
Fire Spirit Tombstone Fireball Bats Zap Mega Minion Dark Prince
Zap Fire Spirit Bats Tombstone Mega Minion Fireball Dark Prince
Dark Prince Fire Spirit Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Fireball Dark Prince
Fireball Zap Mega Minion
Tombstone Bats Zap Dark Prince
Dark Prince Bats Zap Fireball
Tombstone Dark Prince
Fire Spirit Fireball Bats Zap
Dark Prince Bats Tombstone Mega Minion Fireball
Dark Prince
Zap Bats Tombstone Mega Minion Fireball Dark Prince
Tombstone Mega Minion
Bats Tombstone Mega Minion Dark Prince
Zap Fireball Dark Prince
Dark Prince Tombstone Fireball
Fireball
Tombstone Bats Zap Mega Minion Fireball Dark Prince
Bats Zap Mega Minion Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Dark Prince
Fireball Fire Spirit Zap Dark Prince
Fireball Fire Spirit Bats Zap Mega Minion
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Bats Fireball
Zap Fireball Dark Prince
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Fire Spirit Zap Mega Minion Fireball Dark Prince
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball Dark Prince
Mega Minion
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Bats Zap Fireball
Zap Bats Mega Minion Fireball
Mega Minion Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Bats Tombstone Fireball Dark Prince
Fireball Fire Spirit Zap Mega Minion
Fireball
Fireball Mega Minion Dark Prince
Zap Fireball
Zap Fireball
Mega Minion Dark Prince
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball Dark Prince

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