My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Night Witch
Zap
Night Witch
Barbarian Barrel
Executioner Night Witch
The Log
Earthquake
Arrows
Night Witch
Royal Delivery
Executioner P.E.K.K.A Night Witch
Fireball
Executioner Night Witch
Poison
Executioner Night Witch
Lightning
Executioner Night Witch
Rocket
Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Poison Executioner P.E.K.K.A Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Poison Night Witch Executioner Rocket Lightning P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Tornado Poison Night Witch Executioner

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Tornado Golem
Tornado
Rocket Executioner P.E.K.K.A Poison Golem Night Witch
Poison
P.E.K.K.A Golem Tornado Night Witch
Executioner
Tornado P.E.K.K.A Golem
Lightning
Golem
P.E.K.K.A
Tornado Poison Executioner Night Witch
Golem
Poison Lightning Night Witch Rocket Tornado Executioner
Night Witch
Golem Tornado Poison P.E.K.K.A

Defense Synergies 3 1

Rocket
Tornado
Tornado
Rocket Executioner P.E.K.K.A Poison
Poison
Tornado
Executioner
Tornado
Lightning
P.E.K.K.A
Tornado
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Executioner
P.E.K.K.A Executioner Night Witch
Rocket Tornado P.E.K.K.A Executioner Lightning Night Witch
P.E.K.K.A Night Witch
Lightning Rocket Tornado Poison P.E.K.K.A
Tornado Executioner Night Witch
Rocket Tornado Lightning Poison Executioner Night Witch
Rocket Lightning Poison P.E.K.K.A
P.E.K.K.A Tornado Night Witch
Tornado Night Witch
Poison Executioner Tornado Night Witch
Executioner Tornado Poison Night Witch
P.E.K.K.A Night Witch Rocket Lightning
Rocket Executioner Tornado Poison P.E.K.K.A Night Witch
P.E.K.K.A
Rocket Tornado Lightning P.E.K.K.A
Tornado Poison Executioner P.E.K.K.A Night Witch
Tornado Executioner Night Witch
Tornado Poison Executioner
P.E.K.K.A Tornado
Poison Executioner P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Poison Rocket Executioner Lightning
P.E.K.K.A Rocket Lightning
Rocket Lightning P.E.K.K.A Tornado Night Witch
P.E.K.K.A Executioner Night Witch
Rocket Poison Executioner Tornado
Rocket P.E.K.K.A Lightning Night Witch
P.E.K.K.A
Rocket Lightning P.E.K.K.A Tornado Poison
P.E.K.K.A
P.E.K.K.A
Rocket Lightning P.E.K.K.A Tornado Poison
Rocket Lightning P.E.K.K.A Executioner Night Witch
Executioner
Rocket Tornado Poison Executioner Lightning P.E.K.K.A Night Witch
Poison Executioner P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Rocket
Poison Tornado Executioner
Rocket Lightning Poison
Lightning Rocket Poison
Rocket Poison Executioner
Poison Executioner Rocket Tornado
Tornado Poison Executioner
Poison Tornado Executioner Lightning
Poison Tornado Lightning
Rocket Lightning Tornado Poison Night Witch
Rocket Poison Lightning Tornado
Poison Lightning Rocket Tornado Executioner
Rocket Poison Lightning Executioner
Lightning Rocket Poison
Lightning Poison
Rocket Lightning Poison Executioner
Lightning Rocket Poison Executioner
Lightning Rocket Tornado Poison
Rocket Lightning Night Witch
Rocket Lightning Poison Executioner
Rocket Lightning Tornado Poison
Rocket Lightning Poison Night Witch
Rocket Lightning Tornado Poison
Rocket Tornado Lightning
Rocket Lightning Poison
Tornado Poison Executioner
Poison Tornado Executioner Lightning
Lightning Tornado Poison
Rocket Poison Lightning Tornado
Poison Lightning Tornado Executioner Night Witch
Rocket Lightning Poison
Lightning Night Witch
Poison Lightning Rocket Night Witch
Rocket Lightning Poison
P.E.K.K.A
Rocket Poison Lightning
Lightning Rocket Night Witch
Rocket Poison Lightning Tornado Executioner
Poison Lightning Rocket Executioner
Poison Executioner Lightning
Rocket Lightning Tornado Poison
Executioner P.E.K.K.A
Rocket Tornado Poison Lightning
Rocket Tornado Poison Executioner Lightning
Poison Lightning Rocket Tornado Executioner

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