My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elite Barbarians
Giant Snowball
Bomber Minions Mega Minion
Zap
Bomber Minions
Barbarian Barrel
Bomber Elite Barbarians Executioner
The Log
Bomber Elite Barbarians Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Elite Barbarians Mega Minion Mini P.E.K.K.A Executioner
Fireball
Bomber Minions Elite Barbarians Mega Minion Executioner
Poison
Bomber Minions Mega Minion Executioner
Lightning
Elite Barbarians Mega Minion Mini P.E.K.K.A Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Mega Minion Mini P.E.K.K.A Executioner Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Minions Mega Minion

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap Minions Elite Barbarians Mini P.E.K.K.A
Zap
Elite Barbarians Mega Minion Bomber Minions Mini P.E.K.K.A Executioner Golem
Minions
Bomber Zap Elite Barbarians Mini P.E.K.K.A Golem
Elite Barbarians
Zap Bomber Minions
Mega Minion
Zap Golem
Mini P.E.K.K.A
Bomber Zap Minions Golem
Executioner
Zap Golem
Golem
Bomber Mega Minion Zap Minions Mini P.E.K.K.A Executioner

Defense Synergies 2 8

Bomber
Zap Mini P.E.K.K.A
Zap
Mega Minion Mini P.E.K.K.A Bomber Minions Elite Barbarians Executioner
Minions
Zap
Elite Barbarians
Zap Mega Minion Mini P.E.K.K.A
Mega Minion
Zap Elite Barbarians
Mini P.E.K.K.A
Zap Bomber Elite Barbarians Executioner
Executioner
Zap Mini P.E.K.K.A
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Mega Minion Executioner
Elite Barbarians Mini P.E.K.K.A Bomber Zap Minions Mega Minion Executioner
Mini P.E.K.K.A Bomber Minions Elite Barbarians Mega Minion Executioner
Elite Barbarians Mini P.E.K.K.A Bomber Minions Mega Minion
Bomber Elite Barbarians Mini P.E.K.K.A
Bomber Zap Minions Mega Minion Executioner
Minions Mega Minion Zap Executioner
Zap
Mini P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Bomber Mini P.E.K.K.A
Minions Executioner Bomber Zap Mega Minion
Minions Mega Minion Executioner Zap
Mini P.E.K.K.A Bomber Zap Minions Elite Barbarians
Bomber Executioner Zap Minions Mega Minion Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Mini P.E.K.K.A
Bomber Minions Elite Barbarians Mini P.E.K.K.A Executioner
Bomber Zap Minions Elite Barbarians Mega Minion Executioner
Zap Executioner Bomber Minions Mega Minion
Mini P.E.K.K.A Elite Barbarians
Bomber Minions Elite Barbarians Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians
Bomber Zap Elite Barbarians Mega Minion Mini P.E.K.K.A Executioner
Zap Minions Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Executioner
Executioner Zap Minions
Mini P.E.K.K.A Minions Elite Barbarians Mega Minion
Mini P.E.K.K.A Elite Barbarians
Zap Minions Elite Barbarians Mega Minion Mini P.E.K.K.A
Mega Minion
Minions Elite Barbarians Mega Minion Mini P.E.K.K.A
Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Executioner
Bomber Executioner
Elite Barbarians Bomber Zap Minions Mega Minion Mini P.E.K.K.A Executioner
Minions Executioner Bomber Zap Elite Barbarians Mega Minion Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Bomber Executioner Zap
Executioner Zap Minions Mega Minion
Bomber Executioner
Zap Executioner
Zap
Minions Elite Barbarians Mini P.E.K.K.A
Zap
Zap Executioner
Elite Barbarians Executioner
Minions
Zap Elite Barbarians
Bomber Zap Executioner
Executioner
Bomber Minions Mini P.E.K.K.A
Bomber Zap Mega Minion Mini P.E.K.K.A Executioner
Bomber Zap
Minions
Zap
Zap Bomber Executioner
Mega Minion
Zap Executioner
Zap
Zap
Elite Barbarians Zap Executioner
Zap Minions Mega Minion
Elite Barbarians Mega Minion Mini P.E.K.K.A
Bomber Zap
Zap
Zap Minions
Zap Mega Minion Executioner
Mega Minion Mini P.E.K.K.A Executioner
Bomber Zap Executioner
Zap
Elite Barbarians Mega Minion Executioner
Zap Minions Elite Barbarians
Zap Executioner
Zap Executioner

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