My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Executioner Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Executioner Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon Night Witch
Giant Snowball
Goblin Gang Mega Minion Inferno Dragon Night Witch
Zap
Goblin Gang Inferno Dragon Night Witch
Barbarian Barrel
Goblin Gang Executioner Night Witch
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Mega Minion Executioner Inferno Dragon Night Witch
Fireball
Goblin Gang Mega Minion Executioner Inferno Dragon Night Witch
Poison
Goblin Gang Mega Minion Executioner Night Witch
Lightning
Mega Minion Executioner Inferno Dragon Night Witch
Rocket
Executioner Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Executioner Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mega Minion Inferno Dragon Night Witch Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Mega Minion

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Executioner Golem The Log Night Witch
Goblin Gang
Golem
Mega Minion
Zap Golem
Executioner
Zap Golem The Log
Golem
Mega Minion Night Witch Zap Goblin Gang Executioner The Log
The Log
Zap Executioner Golem
Inferno Dragon
Night Witch
Golem Zap

Defense Synergies 1 12

Zap
Mega Minion Goblin Gang Executioner The Log Inferno Dragon Night Witch
Goblin Gang
Zap The Log Inferno Dragon
Mega Minion
Zap The Log Night Witch
Executioner
Zap The Log
Golem
The Log
Zap Goblin Gang Mega Minion Executioner Inferno Dragon Night Witch
Inferno Dragon
Zap Goblin Gang The Log
Night Witch
Zap Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Executioner The Log
Inferno Dragon Zap Goblin Gang Mega Minion Executioner The Log Night Witch
Goblin Gang Mega Minion Executioner Inferno Dragon Night Witch
Inferno Dragon Night Witch Goblin Gang Mega Minion
The Log
Goblin Gang The Log Zap Mega Minion Executioner Night Witch
Mega Minion Inferno Dragon Zap Goblin Gang Executioner Night Witch
Zap The Log
Inferno Dragon Goblin Gang Night Witch
Goblin Gang Night Witch
Goblin Gang Executioner Zap Mega Minion The Log Night Witch
Mega Minion Executioner Inferno Dragon Zap Goblin Gang Night Witch
Night Witch Zap Goblin Gang The Log
Executioner Zap Goblin Gang Mega Minion The Log Night Witch
Inferno Dragon Goblin Gang
Zap Goblin Gang The Log Inferno Dragon
Goblin Gang Executioner Night Witch
Zap Goblin Gang Mega Minion Executioner The Log Night Witch
Zap Executioner The Log Mega Minion Inferno Dragon
Inferno Dragon
Goblin Gang Executioner The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang Mega Minion Executioner The Log Inferno Dragon
Goblin Gang Zap The Log
Goblin Gang Zap The Log Night Witch
Goblin Gang Executioner Inferno Dragon Night Witch
Executioner Zap Goblin Gang
Goblin Gang Mega Minion Night Witch
Inferno Dragon
Zap Mega Minion The Log Inferno Dragon
Goblin Gang Mega Minion Inferno Dragon
Inferno Dragon Mega Minion
Zap The Log
Goblin Gang Executioner Night Witch
Executioner
Goblin Gang Zap Mega Minion Executioner The Log Inferno Dragon Night Witch
Executioner Zap Mega Minion The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Executioner The Log
The Log
The Log
Executioner Zap The Log
Executioner Zap Mega Minion
Executioner The Log
The Log Zap Executioner
The Log Zap
Goblin Gang Night Witch
Zap The Log
Zap Executioner
Executioner The Log
Zap The Log
Zap Executioner The Log
Executioner The Log
Night Witch
Zap Mega Minion Executioner The Log
Zap The Log
The Log Night Witch
The Log
Zap The Log
Zap The Log Executioner
Mega Minion Inferno Dragon
The Log Zap Executioner
Zap The Log
Zap The Log
Zap Executioner Night Witch
Zap Mega Minion
Mega Minion Night Witch
Zap The Log Night Witch
Zap
The Log
Zap Goblin Gang Night Witch
Zap Mega Minion Executioner
The Log
Goblin Gang Mega Minion Executioner
The Log Zap Executioner
Zap
Mega Minion Executioner
Zap Goblin Gang The Log
Zap Executioner
Zap Executioner The Log

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