My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Goblin Hut Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Three Musketeers Dark Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Three Musketeers Dark Prince
Giant Snowball
Minions Goblin Gang Goblin Hut Three Musketeers
Zap
Minions Goblin Gang Goblin Hut Three Musketeers Dark Prince
Barbarian Barrel
Goblin Gang Goblin Hut Three Musketeers Dark Prince
The Log
Goblin Gang Goblin Hut Three Musketeers Dark Prince
Earthquake
Goblin Gang Goblin Hut
Arrows
Minions Goblin Gang Goblin Hut
Royal Delivery
Minions Goblin Gang Goblin Hut Three Musketeers Dark Prince
Fireball
Minions Goblin Gang Goblin Hut Three Musketeers
Poison
Minions Goblin Gang Goblin Hut Three Musketeers
Lightning
Goblin Hut Three Musketeers Dark Prince
Rocket
Goblin Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Fireball Dark Prince Goblin Hut Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Fireball

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minions Goblin Hut Three Musketeers Dark Prince Golem
Minions
Zap Dark Prince Golem
Goblin Gang
Goblin Hut Three Musketeers Dark Prince Golem
Fireball
Zap Golem Dark Prince
Goblin Hut
Zap Goblin Gang Three Musketeers Dark Prince Golem
Three Musketeers
Zap Goblin Gang Goblin Hut Dark Prince
Dark Prince
Zap Minions Goblin Gang Fireball Goblin Hut Three Musketeers Golem
Golem
Fireball Zap Minions Goblin Gang Goblin Hut Dark Prince

Defense Synergies 1 11

Zap
Fireball Minions Goblin Gang Goblin Hut Three Musketeers Dark Prince
Minions
Zap Dark Prince
Goblin Gang
Zap Goblin Hut Dark Prince
Fireball
Zap Goblin Hut Dark Prince
Goblin Hut
Zap Goblin Gang Fireball Dark Prince
Three Musketeers
Zap
Dark Prince
Zap Minions Goblin Gang Fireball Goblin Hut
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Goblin Hut
Zap Minions Goblin Gang Goblin Hut Three Musketeers Dark Prince
Goblin Gang Goblin Hut Three Musketeers Minions Dark Prince
Goblin Hut Three Musketeers Minions Goblin Gang Dark Prince
Fireball Dark Prince
Goblin Gang Fireball Zap Minions Dark Prince
Minions Three Musketeers Zap Goblin Gang Fireball Goblin Hut
Zap Fireball
Three Musketeers Minions Goblin Gang Goblin Hut
Goblin Gang Dark Prince
Minions Goblin Gang Zap Fireball Goblin Hut Dark Prince
Minions Three Musketeers Zap Goblin Gang Fireball Goblin Hut
Goblin Hut Zap Minions Goblin Gang Fireball Three Musketeers Dark Prince
Fireball Three Musketeers Zap Minions Goblin Gang Goblin Hut Dark Prince
Goblin Gang Goblin Hut Three Musketeers
Zap Goblin Gang Fireball Goblin Hut Three Musketeers
Three Musketeers Minions Goblin Gang Fireball Goblin Hut Dark Prince
Fireball Zap Minions Goblin Gang Goblin Hut Three Musketeers Dark Prince
Zap Minions Fireball Goblin Hut Dark Prince
Goblin Hut Three Musketeers
Goblin Gang Dark Prince Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Goblin Hut Dark Prince
Fireball Zap Goblin Gang
Goblin Gang Zap Minions Goblin Hut Dark Prince
Goblin Gang Dark Prince Zap Fireball
Goblin Gang Goblin Hut Three Musketeers Dark Prince
Fireball Zap Minions Goblin Gang Goblin Hut Three Musketeers
Goblin Gang Dark Prince Minions Fireball Goblin Hut
Dark Prince
Zap Minions Fireball Goblin Hut Dark Prince
Goblin Gang Goblin Hut Three Musketeers
Minions Goblin Hut Dark Prince
Zap Fireball Dark Prince
Dark Prince Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers
Goblin Gang Goblin Hut Zap Minions Fireball Three Musketeers Dark Prince
Minions Zap Fireball Goblin Hut Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball Goblin Hut
Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Zap Minions
Fireball Zap
Fireball Zap
Minions Goblin Gang Fireball Three Musketeers
Zap Fireball Dark Prince
Fireball Zap
Fireball Goblin Hut Three Musketeers
Minions Fireball
Zap Fireball Goblin Hut
Zap Fireball Goblin Hut Three Musketeers
Fireball Goblin Hut Three Musketeers
Fireball Three Musketeers
Minions
Zap Fireball Three Musketeers Dark Prince
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Dark Prince
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Minions Fireball Goblin Hut
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Goblin Gang Fireball Goblin Hut Dark Prince
Fireball Zap Three Musketeers
Fireball
Fireball Goblin Gang Three Musketeers Dark Prince
Zap Fireball
Zap Fireball
Three Musketeers Dark Prince
Zap Minions Goblin Gang Fireball
Zap Fireball
Zap Fireball Dark Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: