My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Dark Prince Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Mega Minion Baby Dragon
Zap
Dark Prince
Barbarian Barrel
Dark Prince
The Log
Dark Prince
Earthquake
Arrows
Royal Delivery
Mega Minion Baby Dragon Dark Prince
Fireball
Mega Minion Baby Dragon
Poison
Mega Minion
Lightning
Mega Minion Baby Dragon Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Dark Prince Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Baby Dragon Dark Prince Poison Golem Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Tornado Baby Dragon Dark Prince Poison Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Tornado Baby Dragon

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem Baby Dragon Poison Mega Knight
Tornado
Baby Dragon Dark Prince Poison Golem The Log Mega Knight
Baby Dragon
Tornado Golem Mega Minion Dark Prince Poison Mega Knight
Dark Prince
Tornado Baby Dragon Poison Golem
Poison
Golem Mega Minion Tornado Baby Dragon Dark Prince The Log Mega Knight
Golem
Mega Minion Baby Dragon Poison Tornado Dark Prince The Log
The Log
Tornado Poison Golem Mega Knight
Mega Knight
Mega Minion Tornado Baby Dragon Poison The Log

Defense Synergies 0 18

Mega Minion
Tornado Baby Dragon Dark Prince The Log Mega Knight
Tornado
Mega Minion Baby Dragon Dark Prince Poison The Log Mega Knight
Baby Dragon
Mega Minion Tornado Dark Prince The Log Mega Knight
Dark Prince
Mega Minion Tornado Baby Dragon Poison The Log
Poison
Tornado Dark Prince The Log Mega Knight
Golem
The Log
Mega Minion Tornado Baby Dragon Dark Prince Poison Mega Knight
Mega Knight
Mega Minion Tornado Baby Dragon Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon The Log
Mega Minion Dark Prince The Log Mega Knight
Tornado Mega Knight Mega Minion Dark Prince
Mega Minion Dark Prince Mega Knight
Tornado Dark Prince Poison The Log Mega Knight
Tornado The Log Mega Minion Baby Dragon Dark Prince Mega Knight
Mega Minion Tornado Baby Dragon Poison
Baby Dragon Poison The Log Mega Knight
Tornado
Tornado Dark Prince Mega Knight
Poison Mega Minion Tornado Baby Dragon Dark Prince The Log Mega Knight
Mega Minion Tornado Baby Dragon Poison
Mega Knight Dark Prince The Log
Mega Knight Mega Minion Tornado Baby Dragon Dark Prince Poison The Log
Mega Knight
Tornado The Log Mega Knight
Mega Knight Tornado Dark Prince Poison
Mega Knight Mega Minion Tornado Baby Dragon Dark Prince The Log
Tornado Baby Dragon Poison The Log Mega Minion Dark Prince Mega Knight
Tornado
Dark Prince Mega Knight Baby Dragon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince
Poison Mega Minion Baby Dragon The Log Mega Knight
Mega Knight Dark Prince The Log
Dark Prince Mega Knight Tornado The Log
Dark Prince Mega Knight
Poison Tornado Baby Dragon
Dark Prince Mega Minion
Mega Knight Dark Prince
Mega Knight Mega Minion Tornado Baby Dragon Dark Prince Poison The Log
Mega Minion
Mega Knight Mega Minion Dark Prince
Mega Knight Tornado Dark Prince Poison The Log
Dark Prince Mega Knight
Baby Dragon Mega Knight
Mega Minion Tornado Baby Dragon Dark Prince Poison The Log
Poison Mega Knight Mega Minion Baby Dragon Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log
Poison Tornado Baby Dragon The Log
Baby Dragon Poison The Log
Dark Prince Poison The Log
Poison Baby Dragon Dark Prince The Log Mega Knight
Poison Mega Minion Tornado Baby Dragon
Tornado Baby Dragon Poison The Log
Poison The Log Tornado Baby Dragon
Poison The Log Tornado
Tornado Poison
Poison Tornado Dark Prince The Log
Poison Tornado Baby Dragon
Poison Baby Dragon The Log
Baby Dragon Poison
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log Mega Knight
Tornado Poison
Mega Minion Baby Dragon Dark Prince Poison The Log Mega Knight
Tornado Baby Dragon Poison The Log Mega Knight
Baby Dragon Poison The Log Mega Knight
Tornado Poison
Tornado The Log
Baby Dragon Poison The Log
Tornado Poison The Log Baby Dragon Dark Prince Mega Knight
Mega Minion
Poison The Log Tornado Baby Dragon
Tornado Baby Dragon Poison The Log Mega Knight
Poison Tornado Baby Dragon The Log
Poison Tornado Baby Dragon
Mega Minion Poison
Mega Minion
Poison The Log Mega Knight
Poison
Mega Knight
Poison The Log
Dark Prince
Poison Mega Minion Tornado Baby Dragon
The Log
Poison Mega Minion Baby Dragon Dark Prince Mega Knight
The Log Baby Dragon Poison
Tornado Poison
Mega Minion Dark Prince Mega Knight
Tornado Baby Dragon Poison The Log
Tornado Poison
Poison Tornado Baby Dragon Dark Prince The Log Mega Knight

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