My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Prince Giant Skeleton Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Giant Skeleton
Giant Snowball
Zap
Dark Prince Prince
Barbarian Barrel
Wizard Dark Prince Giant Skeleton Electro Wizard
The Log
Dark Prince Prince Giant Skeleton
Earthquake
Arrows
Royal Delivery
Wizard Dark Prince Prince Giant Skeleton Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Wizard Dark Prince Prince Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Prince Giant Skeleton Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Dark Prince Electro Wizard Wizard Prince Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Dark Prince Electro Wizard

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Prince Electro Wizard Dark Prince Giant Skeleton Golem
Wizard
Tornado Dark Prince Prince Giant Skeleton Golem
Tornado
Zap Wizard Dark Prince Giant Skeleton Golem
Dark Prince
Prince Zap Wizard Tornado Golem Electro Wizard
Prince
Zap Dark Prince Wizard Golem Electro Wizard
Giant Skeleton
Zap Wizard Tornado Electro Wizard
Golem
Zap Wizard Tornado Dark Prince Prince Electro Wizard
Electro Wizard
Zap Dark Prince Prince Giant Skeleton Golem

Defense Synergies 2 16

Zap
Electro Wizard Tornado Dark Prince Prince Giant Skeleton
Wizard
Tornado Dark Prince Prince Giant Skeleton Electro Wizard
Tornado
Wizard Zap Dark Prince Prince Giant Skeleton Electro Wizard
Dark Prince
Zap Wizard Tornado Prince Electro Wizard
Prince
Zap Wizard Tornado Dark Prince Electro Wizard
Giant Skeleton
Zap Wizard Tornado Electro Wizard
Golem
Electro Wizard
Zap Wizard Tornado Dark Prince Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Zap Dark Prince Prince Electro Wizard
Tornado Prince Dark Prince Giant Skeleton Electro Wizard
Prince Dark Prince Electro Wizard
Tornado Dark Prince Prince Giant Skeleton
Tornado Zap Dark Prince Electro Wizard
Tornado Electro Wizard Zap Wizard
Zap Giant Skeleton Electro Wizard
Tornado Prince
Tornado Dark Prince Prince Giant Skeleton Electro Wizard
Electro Wizard Zap Wizard Tornado Dark Prince Giant Skeleton
Zap Wizard Tornado Electro Wizard
Prince Zap Wizard Dark Prince Giant Skeleton Electro Wizard
Wizard Zap Tornado Dark Prince Prince Electro Wizard
Prince Electro Wizard
Tornado Zap Prince Electro Wizard
Wizard Tornado Dark Prince Prince Electro Wizard
Zap Wizard Tornado Dark Prince Prince Electro Wizard
Zap Wizard Tornado Dark Prince Giant Skeleton Electro Wizard
Tornado Prince Electro Wizard
Wizard Dark Prince Prince Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Prince Giant Skeleton Electro Wizard
Electro Wizard Zap Wizard Prince
Giant Skeleton Zap Dark Prince Prince Electro Wizard
Dark Prince Prince Giant Skeleton Zap Tornado Electro Wizard
Giant Skeleton Dark Prince Prince
Wizard Zap Tornado Electro Wizard
Dark Prince Prince Giant Skeleton Electro Wizard
Giant Skeleton Dark Prince Prince
Zap Giant Skeleton Electro Wizard Tornado Dark Prince Prince
Dark Prince Prince Giant Skeleton
Zap Tornado Dark Prince Prince Giant Skeleton Electro Wizard
Dark Prince Prince Giant Skeleton Wizard
Wizard
Electro Wizard Zap Tornado Dark Prince Prince Giant Skeleton
Zap Wizard Dark Prince Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Tornado Electro Wizard
Giant Skeleton
Dark Prince Prince Giant Skeleton
Wizard Zap Dark Prince
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Tornado Prince Electro Wizard
Zap Wizard Tornado Dark Prince Prince Electro Wizard
Zap Wizard Tornado
Zap Prince
Zap Wizard
Wizard
Tornado
Zap Wizard Dark Prince Prince Electro Wizard
Zap Wizard Tornado
Prince Giant Skeleton
Wizard Tornado
Tornado Prince
Zap
Zap Tornado Wizard Dark Prince
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado Prince
Zap Tornado
Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
Prince Giant Skeleton
Wizard
Zap Electro Wizard Dark Prince Prince
Zap Wizard Tornado Electro Wizard
Wizard Dark Prince Prince Electro Wizard
Zap Wizard
Zap Tornado Giant Skeleton
Dark Prince Prince
Zap Tornado Giant Skeleton Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Dark Prince Prince Giant Skeleton Electro Wizard

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