My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Battle Ram Cannon Cart Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Cannon Cart Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Battle Ram Skeleton Army Cannon Cart
Giant Snowball
Spear Goblins Bats Battle Ram Skeleton Army Lumberjack
Zap
Spear Goblins Bats Battle Ram Skeleton Army Cannon Cart
Barbarian Barrel
Spear Goblins Battle Ram Skeleton Army Cannon Cart Lumberjack
The Log
Spear Goblins Battle Ram Skeleton Army Cannon Cart Lumberjack
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Bats Skeleton Army
Royal Delivery
Spear Goblins Bats Battle Ram Skeleton Army Cannon Cart Lumberjack
Fireball
Battle Ram Skeleton Army Cannon Cart Lumberjack
Poison
Spear Goblins Bats Skeleton Army
Lightning
Battle Ram Cannon Cart Lumberjack
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Battle Ram Skeleton Army Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Skeleton Army Battle Ram Poison Lumberjack Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Skeleton Army Battle Ram

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Battle Ram Cannon Cart Golem Lumberjack
Bats
Battle Ram Cannon Cart Golem Lumberjack
Battle Ram
Poison Spear Goblins Bats Lumberjack
Skeleton Army
Poison
Battle Ram Golem Cannon Cart
Cannon Cart
Golem Spear Goblins Bats Poison Lumberjack
Golem
Poison Cannon Cart Spear Goblins Bats Lumberjack
Lumberjack
Spear Goblins Bats Battle Ram Cannon Cart Golem

Defense Synergies 0 10

Spear Goblins
Bats Skeleton Army Poison Cannon Cart Lumberjack
Bats
Spear Goblins Cannon Cart Lumberjack
Battle Ram
Skeleton Army
Spear Goblins Cannon Cart Lumberjack
Poison
Spear Goblins
Cannon Cart
Spear Goblins Bats Skeleton Army Lumberjack
Golem
Lumberjack
Spear Goblins Bats Skeleton Army Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins
Skeleton Army Lumberjack Bats Cannon Cart
Skeleton Army Lumberjack Bats Cannon Cart
Skeleton Army Lumberjack Bats Cannon Cart
Skeleton Army Poison Lumberjack
Skeleton Army Spear Goblins Bats Cannon Cart Lumberjack
Bats Spear Goblins Poison
Poison Cannon Cart
Skeleton Army Lumberjack
Skeleton Army Spear Goblins Cannon Cart Lumberjack
Bats Skeleton Army Poison Spear Goblins Cannon Cart Lumberjack
Spear Goblins Bats Poison
Skeleton Army Lumberjack Bats Cannon Cart
Skeleton Army Bats Poison Cannon Cart Lumberjack
Skeleton Army Cannon Cart Lumberjack
Skeleton Army Lumberjack
Bats Skeleton Army Poison Cannon Cart Lumberjack
Spear Goblins Bats Skeleton Army Cannon Cart Lumberjack
Poison Spear Goblins Bats Cannon Cart Lumberjack
Cannon Cart Lumberjack
Skeleton Army Spear Goblins Bats Poison Cannon Cart Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Spear Goblins Cannon Cart
Poison Cannon Cart Lumberjack
Skeleton Army Lumberjack Spear Goblins Bats Cannon Cart
Skeleton Army Lumberjack Bats Cannon Cart
Skeleton Army Cannon Cart Lumberjack
Poison Bats
Skeleton Army Spear Goblins Bats Cannon Cart Lumberjack
Skeleton Army Cannon Cart Lumberjack
Spear Goblins Bats Skeleton Army Poison Cannon Cart
Skeleton Army
Bats Cannon Cart Lumberjack
Skeleton Army Poison
Skeleton Army Cannon Cart Lumberjack
Skeleton Army Cannon Cart
Skeleton Army Spear Goblins Bats Poison Cannon Cart Lumberjack
Bats Poison Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison Cannon Cart
Cannon Cart Poison
Poison
Poison Spear Goblins Bats
Poison
Poison
Poison
Bats Poison Lumberjack
Poison Cannon Cart
Poison
Poison Cannon Cart
Poison Cannon Cart
Poison Cannon Cart
Spear Goblins Poison Cannon Cart
Poison Cannon Cart
Poison
Bats
Poison
Poison
Poison
Poison
Poison Cannon Cart
Poison
Poison
Poison
Poison
Poison Bats
Bats Poison
Poison
Poison
Poison
Spear Goblins Bats Skeleton Army Cannon Cart
Poison
Poison Cannon Cart Lumberjack
Poison
Poison
Cannon Cart
Bats Poison
Bats Poison
Poison Cannon Cart

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