My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Elixir Collector Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Cannon Night Witch
Zap
Cannon Night Witch
Barbarian Barrel
Knight Cannon Wizard Night Witch
The Log
Cannon
Earthquake
Cannon Elixir Collector
Arrows
Night Witch
Royal Delivery
Knight Wizard Night Witch
Fireball
Cannon Wizard Elixir Collector Night Witch
Poison
Cannon Wizard Elixir Collector Night Witch
Lightning
Knight Cannon Wizard Elixir Collector Night Witch
Rocket
Wizard Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Elixir Collector Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Night Witch Wizard Rocket Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Cannon Night Witch

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard The Log Night Witch
Cannon
Wizard
Knight Golem
Rocket
Golem
Elixir Collector
Golem
Night Witch Wizard Rocket The Log
The Log
Knight Golem
Night Witch
Golem Knight

Defense Synergies 2 9

Knight
Cannon Wizard The Log Night Witch
Cannon
Knight The Log Wizard Rocket Night Witch
Wizard
Knight Cannon The Log
Rocket
Cannon The Log
Elixir Collector
Golem
The Log
Cannon Knight Wizard Rocket Night Witch
Night Witch
Knight Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Cannon Wizard The Log
Knight Cannon The Log Night Witch
Cannon Rocket Knight Night Witch
Cannon Night Witch Knight
Rocket The Log
The Log Cannon Night Witch
Rocket Cannon Wizard Night Witch
Rocket Cannon The Log
Cannon Night Witch
Knight Cannon Night Witch
Knight Cannon Wizard The Log Night Witch
Wizard Night Witch
Cannon Night Witch Knight Wizard Rocket The Log
Wizard Rocket Cannon The Log Night Witch
Knight Cannon
Rocket Cannon The Log
Wizard Knight Cannon Night Witch
Cannon Knight Wizard The Log Night Witch
Wizard The Log Knight Cannon
Cannon
Wizard Knight Cannon The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Wizard Rocket The Log
Knight Rocket The Log
Rocket Knight The Log Night Witch
Knight Cannon Night Witch
Wizard Rocket
Rocket Knight Night Witch
Knight
Rocket Knight The Log
Cannon
Knight
Rocket The Log
Rocket Knight Cannon Wizard Night Witch
Wizard Cannon
Knight Rocket The Log Night Witch
Cannon Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
The Log
Rocket The Log
Knight Rocket The Log
Wizard Rocket The Log
Wizard Rocket
Wizard The Log
The Log Wizard
The Log Wizard
Rocket Night Witch
Rocket Knight Wizard The Log
Wizard Rocket
Rocket Knight The Log
Rocket
The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket
Rocket Night Witch
Rocket Wizard The Log
Rocket Wizard The Log
Rocket The Log Night Witch
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Wizard
The Log Wizard
Wizard The Log
Rocket The Log
Wizard Night Witch
Rocket Wizard
Night Witch
Wizard Rocket The Log Night Witch
Rocket
Rocket Wizard The Log
Rocket Night Witch
Rocket Wizard
The Log
Knight Wizard Rocket
The Log Wizard
Rocket
Rocket The Log
Rocket
Rocket The Log

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