My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Inferno Dragon
Giant Snowball
Bats Miner Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Tesla Wizard
The Log
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Wizard Miner Inferno Dragon
Fireball
Tesla Wizard Inferno Dragon
Poison
Bats Wizard
Lightning
Tesla Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Miner Tesla Inferno Dragon Wizard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Miner Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Golem Inferno Dragon
Zap
Miner Bats Golem
Tesla
Wizard
Golem Miner
Lightning
Golem
Golem
Lightning Bats Zap Wizard
Miner
Bats Zap Wizard Inferno Dragon
Inferno Dragon
Bats Miner

Defense Synergies 0 8

Bats
Zap Tesla Inferno Dragon
Zap
Bats Tesla Miner Inferno Dragon
Tesla
Bats Zap Wizard Inferno Dragon
Wizard
Tesla
Lightning
Golem
Miner
Zap
Inferno Dragon
Bats Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tesla Wizard
Inferno Dragon Bats Zap Tesla
Tesla Bats Lightning Inferno Dragon
Tesla Inferno Dragon Bats
Lightning
Bats Zap Tesla
Bats Tesla Lightning Inferno Dragon Zap Wizard
Lightning Zap Tesla
Tesla Inferno Dragon
Tesla Miner
Bats Zap Tesla Wizard
Tesla Inferno Dragon Bats Zap Wizard
Tesla Bats Zap Wizard Lightning
Wizard Bats Zap Tesla
Inferno Dragon Tesla
Zap Tesla Lightning Inferno Dragon
Tesla Wizard Bats
Tesla Bats Zap Wizard
Zap Wizard Bats Tesla Inferno Dragon
Tesla Inferno Dragon
Wizard Bats Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla
Zap Tesla Wizard Lightning Miner Inferno Dragon
Bats Zap Lightning
Lightning Bats Zap Tesla
Tesla Inferno Dragon
Wizard Bats Zap Tesla
Bats Tesla Lightning
Tesla Inferno Dragon
Zap Lightning Bats Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Bats Tesla
Lightning Zap
Lightning Tesla Wizard
Wizard Tesla
Tesla Bats Zap Lightning Inferno Dragon
Bats Zap Tesla Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Miner
Lightning Miner
Lightning
Wizard Zap
Wizard Bats Zap
Wizard
Zap Wizard Lightning
Miner Zap Wizard Lightning
Lightning Bats
Lightning Miner Zap Wizard
Lightning Zap Wizard
Lightning Miner
Lightning
Lightning Zap
Lightning Zap Wizard
Lightning Wizard
Lightning
Bats Lightning
Lightning Zap Wizard
Lightning Zap Wizard Miner
Lightning
Lightning Wizard
Lightning
Lightning Zap
Zap Wizard
Inferno Dragon
Miner Zap Wizard Lightning
Lightning Zap Wizard Miner
Lightning Miner Zap
Lightning Bats Zap Wizard
Zap Lightning Bats Wizard
Lightning
Lightning Zap Wizard Miner
Zap Lightning
Wizard Lightning
Zap Lightning Bats
Lightning Zap Wizard
Lightning Miner Wizard
Zap Wizard Lightning
Lightning Zap
Zap Bats Lightning
Bats Zap Lightning
Lightning Zap Miner

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