My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Golem Princess Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Guards Night Witch
Giant Snowball
Bats Archers Guards Princess Lumberjack Night Witch
Zap
Bats Archers Guards Princess Night Witch
Barbarian Barrel
Archers Guards Princess Lumberjack Night Witch
The Log
Archers Guards Princess Lumberjack
Earthquake
Archers Guards
Arrows
Bats Archers Guards Princess Night Witch
Royal Delivery
Bats Archers Guards Princess Lumberjack Night Witch
Fireball
Archers Princess Lumberjack Night Witch
Poison
Bats Archers Guards Princess Night Witch
Lightning
Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Golem Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Guards Princess Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Golem Lumberjack
Archers
Arrows Golem Lumberjack
Arrows
Golem Archers Lumberjack Night Witch
Guards
Lumberjack
Golem
Arrows Night Witch Bats Archers Lumberjack
Princess
Lumberjack
Bats Archers Arrows Guards Golem Night Witch
Night Witch
Golem Arrows Lumberjack

Defense Synergies 0 6

Bats
Lumberjack
Archers
Guards Lumberjack
Arrows
Lumberjack
Guards
Archers Princess Lumberjack
Golem
Princess
Guards
Lumberjack
Bats Archers Arrows Guards
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Bats Night Witch
Lumberjack Bats Archers Night Witch
Lumberjack Night Witch Bats Guards
Arrows Princess Lumberjack
Arrows Bats Archers Guards Lumberjack Night Witch
Bats Archers Arrows Princess Night Witch
Arrows
Princess Lumberjack Night Witch
Guards Archers Lumberjack Night Witch
Bats Archers Guards Arrows Princess Lumberjack Night Witch
Arrows Bats Archers Princess Night Witch
Lumberjack Night Witch Bats Guards
Bats Arrows Guards Princess Lumberjack Night Witch
Lumberjack
Lumberjack
Bats Arrows Lumberjack Night Witch
Arrows Bats Archers Guards Lumberjack Night Witch
Arrows Bats Archers Guards Princess Lumberjack
Lumberjack
Bats Archers Arrows Guards Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Archers
Archers Arrows Lumberjack
Guards Lumberjack Bats
Guards Lumberjack Bats Night Witch
Guards Lumberjack Night Witch
Arrows Bats Archers Princess
Guards Bats Archers Lumberjack Night Witch
Lumberjack
Bats
Guards
Bats Guards Lumberjack
Arrows Guards
Guards Lumberjack Night Witch
Archers Princess
Guards Bats Archers Lumberjack Night Witch
Bats Arrows Archers Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Guards
Arrows Princess
Arrows
Arrows Guards
Arrows
Arrows Bats Princess
Archers Arrows Princess
Arrows Princess
Arrows
Bats Guards Lumberjack Night Witch
Arrows Princess
Archers Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Bats Night Witch
Archers Arrows Princess
Arrows Princess
Night Witch
Arrows Princess
Arrows
Arrows Princess
Arrows Princess
Arrows Princess
Arrows
Bats Archers Arrows Princess Night Witch
Bats Guards
Night Witch
Arrows Night Witch
Arrows Princess
Arrows Princess
Bats Archers Guards Princess Night Witch
Archers Arrows Princess
Arrows
Princess Lumberjack
Arrows Princess
Arrows
Bats Guards Princess
Bats Princess
Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: