My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Dark Prince Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Dark Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Dark Prince
Giant Snowball
Bats Goblin Gang Minion Horde Lumberjack
Zap
Bats Goblin Gang Minion Horde Dark Prince
Barbarian Barrel
Goblin Gang Dark Prince Lumberjack
The Log
Goblin Gang Dark Prince Lumberjack
Earthquake
Goblin Gang Elixir Collector
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde Dark Prince Lumberjack
Fireball
Goblin Gang Minion Horde Elixir Collector Lumberjack
Poison
Bats Goblin Gang Minion Horde Elixir Collector
Lightning
Elixir Collector Dark Prince Lumberjack
Rocket
Minion Horde Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Dark Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Dark Prince Lumberjack Minion Horde Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Dark Prince

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Dark Prince Golem Lumberjack
Zap
Bats Minion Horde Dark Prince Golem Lumberjack
Goblin Gang
Dark Prince Golem
Minion Horde
Zap Dark Prince Golem Lumberjack
Elixir Collector
Dark Prince
Bats Zap Goblin Gang Minion Horde Golem Lumberjack
Golem
Bats Zap Goblin Gang Minion Horde Dark Prince Lumberjack
Lumberjack
Bats Zap Minion Horde Dark Prince Golem

Defense Synergies 0 9

Bats
Zap Dark Prince Lumberjack
Zap
Bats Goblin Gang Minion Horde Dark Prince Lumberjack
Goblin Gang
Zap Dark Prince Lumberjack
Minion Horde
Zap
Elixir Collector
Dark Prince
Bats Zap Goblin Gang
Golem
Lumberjack
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Lumberjack Bats Zap Goblin Gang Dark Prince
Goblin Gang Minion Horde Lumberjack Bats Dark Prince
Minion Horde Lumberjack Bats Goblin Gang Dark Prince
Dark Prince Lumberjack
Goblin Gang Bats Zap Dark Prince Lumberjack
Bats Minion Horde Zap Goblin Gang
Zap
Minion Horde Goblin Gang Lumberjack
Goblin Gang Minion Horde Dark Prince Lumberjack
Bats Goblin Gang Minion Horde Zap Dark Prince Lumberjack
Minion Horde Bats Zap Goblin Gang
Minion Horde Lumberjack Bats Zap Goblin Gang Dark Prince
Bats Zap Goblin Gang Minion Horde Dark Prince Lumberjack
Goblin Gang Minion Horde Lumberjack
Minion Horde Zap Goblin Gang Lumberjack
Minion Horde Bats Goblin Gang Dark Prince Lumberjack
Bats Zap Goblin Gang Minion Horde Dark Prince Lumberjack
Zap Bats Dark Prince Lumberjack
Lumberjack
Goblin Gang Dark Prince Bats Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Dark Prince
Zap Goblin Gang Lumberjack
Goblin Gang Lumberjack Bats Zap Minion Horde Dark Prince
Goblin Gang Dark Prince Lumberjack Bats Zap Minion Horde
Goblin Gang Minion Horde Dark Prince Lumberjack
Bats Zap Goblin Gang Minion Horde
Goblin Gang Dark Prince Bats Minion Horde Lumberjack
Minion Horde Dark Prince Lumberjack
Zap Minion Horde Bats Dark Prince
Goblin Gang Minion Horde
Bats Minion Horde Dark Prince Lumberjack
Zap Dark Prince
Dark Prince Goblin Gang Minion Horde Lumberjack
Minion Horde
Goblin Gang Bats Zap Minion Horde Dark Prince Lumberjack
Bats Zap Minion Horde Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Dark Prince
Zap Minion Horde Dark Prince
Bats Zap Minion Horde
Minion Horde
Zap
Zap
Bats Goblin Gang Minion Horde Lumberjack
Zap Minion Horde Dark Prince
Zap
Minion Horde
Zap
Zap Minion Horde
Minion Horde
Bats Minion Horde
Zap Dark Prince
Zap
Minion Horde
Zap Minion Horde
Zap Dark Prince
Minion Horde
Zap
Zap
Zap
Bats Zap Minion Horde
Zap Bats Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Bats Goblin Gang Dark Prince
Zap
Goblin Gang Minion Horde Dark Prince Lumberjack
Zap
Zap
Minion Horde Dark Prince
Zap Bats Goblin Gang Minion Horde
Bats Zap
Zap Dark Prince

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