My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Lumberjack
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Electro Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Electro Wizard Lumberjack
Fireball
Goblin Gang Electro Wizard Lumberjack
Poison
Bats Goblin Gang Electro Wizard
Lightning
Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tornado Fireball Electro Wizard Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tornado

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Golem Lumberjack
Zap
Fireball Tornado Electro Wizard Bats Golem Lumberjack
Goblin Gang
Golem
Fireball
Zap Tornado Golem Electro Wizard
Tornado
Zap Fireball Golem
Golem
Fireball Bats Zap Goblin Gang Tornado Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Golem Lumberjack
Lumberjack
Bats Zap Golem Electro Wizard

Defense Synergies 3 12

Bats
Zap Electro Wizard Lumberjack
Zap
Fireball Electro Wizard Bats Goblin Gang Tornado Lumberjack
Goblin Gang
Zap Electro Wizard Lumberjack
Fireball
Zap Tornado Electro Wizard Lumberjack
Tornado
Fireball Zap Electro Wizard
Golem
Electro Wizard
Zap Bats Goblin Gang Fireball Tornado Lumberjack
Lumberjack
Bats Zap Goblin Gang Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Lumberjack Bats Zap Goblin Gang Electro Wizard
Goblin Gang Tornado Lumberjack Bats Electro Wizard
Lumberjack Bats Goblin Gang Electro Wizard
Fireball Tornado Lumberjack
Goblin Gang Fireball Tornado Bats Zap Electro Wizard Lumberjack
Bats Tornado Electro Wizard Zap Goblin Gang Fireball
Zap Fireball Electro Wizard
Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Electro Wizard Lumberjack
Bats Goblin Gang Electro Wizard Zap Fireball Tornado Lumberjack
Bats Zap Goblin Gang Fireball Tornado Electro Wizard
Lumberjack Bats Zap Goblin Gang Fireball Electro Wizard
Fireball Bats Zap Goblin Gang Tornado Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack
Tornado Zap Goblin Gang Fireball Electro Wizard Lumberjack
Bats Goblin Gang Fireball Tornado Electro Wizard Lumberjack
Fireball Bats Zap Goblin Gang Tornado Electro Wizard Lumberjack
Zap Tornado Bats Fireball Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Goblin Gang Bats Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Lumberjack
Goblin Gang Lumberjack Bats Zap Electro Wizard
Goblin Gang Lumberjack Bats Zap Fireball Tornado Electro Wizard
Goblin Gang Lumberjack
Fireball Bats Zap Goblin Gang Tornado Electro Wizard
Goblin Gang Bats Fireball Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Bats Fireball Tornado
Goblin Gang
Bats Lumberjack
Zap Fireball Tornado Electro Wizard
Goblin Gang Fireball Lumberjack
Fireball
Goblin Gang Electro Wizard Bats Zap Fireball Tornado Lumberjack
Bats Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Bats Zap Tornado
Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Bats Goblin Gang Fireball Tornado Electro Wizard Lumberjack
Zap Fireball Tornado Electro Wizard
Fireball Zap Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball Tornado
Bats
Zap Fireball Electro Wizard
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball
Fireball Zap Tornado Electro Wizard
Fireball Zap Tornado
Fireball Zap Tornado
Bats Zap Fireball Tornado Electro Wizard
Zap Electro Wizard Bats Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Bats Goblin Gang Fireball
Fireball Zap Tornado Electro Wizard
Fireball
Fireball Goblin Gang Electro Wizard Lumberjack
Zap Fireball
Zap Fireball Tornado
Zap Bats Goblin Gang Fireball Tornado Electro Wizard
Bats Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard

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