My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Baby Dragon Dark Prince Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Inferno Dragon
Giant Snowball
Bats Tombstone Baby Dragon Inferno Dragon
Zap
Bats Tombstone Dark Prince Inferno Dragon
Barbarian Barrel
Tombstone Dark Prince
The Log
Tombstone Dark Prince
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Baby Dragon Dark Prince Inferno Dragon
Fireball
Tombstone Baby Dragon Inferno Dragon
Poison
Bats Tombstone
Lightning
Tombstone Baby Dragon Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Tornado Baby Dragon Dark Prince Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tombstone Tornado Fireball Baby Dragon Dark Prince Inferno Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Tombstone Tornado Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Baby Dragon Dark Prince Golem Inferno Dragon
Tombstone
Fireball
Tornado Golem Baby Dragon Dark Prince
Tornado
Fireball Baby Dragon Dark Prince Golem
Baby Dragon
Tornado Golem Bats Fireball Dark Prince Inferno Dragon
Dark Prince
Bats Fireball Tornado Baby Dragon Golem
Golem
Fireball Baby Dragon Bats Tornado Dark Prince
Inferno Dragon
Bats Baby Dragon

Defense Synergies 1 12

Bats
Baby Dragon Dark Prince Inferno Dragon
Tombstone
Fireball Baby Dragon Inferno Dragon
Fireball
Tornado Tombstone Dark Prince
Tornado
Fireball Baby Dragon Dark Prince Inferno Dragon
Baby Dragon
Bats Tombstone Tornado Dark Prince Inferno Dragon
Dark Prince
Bats Fireball Tornado Baby Dragon
Golem
Inferno Dragon
Bats Tombstone Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Baby Dragon
Inferno Dragon Bats Tombstone Dark Prince
Tornado Bats Tombstone Dark Prince Inferno Dragon
Inferno Dragon Bats Tombstone Dark Prince
Tombstone Fireball Tornado Dark Prince
Fireball Tornado Bats Baby Dragon Dark Prince
Bats Tornado Inferno Dragon Tombstone Fireball Baby Dragon
Fireball Baby Dragon
Inferno Dragon Tombstone Tornado
Tornado Dark Prince
Bats Tombstone Fireball Tornado Baby Dragon Dark Prince
Inferno Dragon Bats Fireball Tornado Baby Dragon
Tombstone Bats Fireball Dark Prince
Fireball Bats Tombstone Tornado Baby Dragon Dark Prince
Inferno Dragon Tombstone
Tornado Fireball Inferno Dragon
Bats Tombstone Fireball Tornado Dark Prince
Tombstone Fireball Bats Tornado Baby Dragon Dark Prince
Tornado Baby Dragon Bats Tombstone Fireball Dark Prince Inferno Dragon
Tornado Inferno Dragon
Dark Prince Bats Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Dark Prince
Fireball Baby Dragon Inferno Dragon
Tombstone Bats Dark Prince
Dark Prince Bats Fireball Tornado
Tombstone Dark Prince Inferno Dragon
Fireball Bats Tornado Baby Dragon
Dark Prince Bats Tombstone Fireball
Dark Prince Inferno Dragon
Bats Tombstone Fireball Tornado Baby Dragon Dark Prince Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Bats Tombstone Dark Prince
Fireball Tornado Dark Prince
Dark Prince Tombstone Fireball
Fireball Baby Dragon
Tombstone Bats Fireball Tornado Baby Dragon Dark Prince Inferno Dragon
Bats Fireball Baby Dragon Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Dark Prince
Fireball Baby Dragon Dark Prince
Fireball Bats Tornado Baby Dragon
Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado
Bats Fireball Tornado
Fireball Tornado Dark Prince
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Bats
Fireball Baby Dragon Dark Prince
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Fireball Baby Dragon
Tornado Fireball Baby Dragon Dark Prince
Inferno Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Bats Fireball Tornado Baby Dragon
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Bats Tombstone Fireball Dark Prince
Fireball Tornado Baby Dragon
Fireball
Fireball Baby Dragon Dark Prince
Fireball Baby Dragon
Fireball Tornado
Dark Prince
Bats Fireball Tornado Baby Dragon
Bats Fireball Tornado
Fireball Tornado Baby Dragon Dark Prince

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