My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Night Witch
Giant Snowball
Bats Goblin Gang Mega Minion Baby Dragon Night Witch
Zap
Bats Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Night Witch
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Mega Minion Mini P.E.K.K.A Baby Dragon Night Witch
Fireball
Goblin Gang Mega Minion Baby Dragon Night Witch
Poison
Bats Goblin Gang Mega Minion Night Witch
Lightning
Mega Minion Mini P.E.K.K.A Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mini P.E.K.K.A Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Mega Minion Mini P.E.K.K.A Baby Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Mega Minion

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mega Minion Mini P.E.K.K.A Baby Dragon Golem
Zap
Mega Minion Bats Mini P.E.K.K.A Baby Dragon Golem Night Witch
Goblin Gang
Mini P.E.K.K.A Baby Dragon Golem
Mega Minion
Zap Golem Bats Baby Dragon
Mini P.E.K.K.A
Bats Zap Goblin Gang Baby Dragon Golem
Baby Dragon
Golem Bats Zap Goblin Gang Mega Minion Mini P.E.K.K.A
Golem
Mega Minion Baby Dragon Night Witch Bats Zap Goblin Gang Mini P.E.K.K.A
Night Witch
Golem Zap

Defense Synergies 2 10

Bats
Zap Mini P.E.K.K.A Baby Dragon
Zap
Mega Minion Mini P.E.K.K.A Bats Goblin Gang Baby Dragon Night Witch
Goblin Gang
Zap Mini P.E.K.K.A
Mega Minion
Zap Baby Dragon Night Witch
Mini P.E.K.K.A
Zap Bats Goblin Gang Baby Dragon
Baby Dragon
Bats Zap Mega Minion Mini P.E.K.K.A
Golem
Night Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Baby Dragon
Mini P.E.K.K.A Bats Zap Goblin Gang Mega Minion Night Witch
Goblin Gang Mini P.E.K.K.A Bats Mega Minion Night Witch
Mini P.E.K.K.A Night Witch Bats Goblin Gang Mega Minion
Mini P.E.K.K.A
Goblin Gang Bats Zap Mega Minion Baby Dragon Night Witch
Bats Mega Minion Zap Goblin Gang Baby Dragon Night Witch
Zap Baby Dragon
Mini P.E.K.K.A Goblin Gang Night Witch
Goblin Gang Mini P.E.K.K.A Night Witch
Bats Goblin Gang Zap Mega Minion Baby Dragon Night Witch
Mega Minion Bats Zap Goblin Gang Baby Dragon Night Witch
Mini P.E.K.K.A Night Witch Bats Zap Goblin Gang
Bats Zap Goblin Gang Mega Minion Mini P.E.K.K.A Baby Dragon Night Witch
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Bats Goblin Gang Mini P.E.K.K.A Night Witch
Bats Zap Goblin Gang Mega Minion Baby Dragon Night Witch
Zap Baby Dragon Bats Mega Minion
Mini P.E.K.K.A
Goblin Gang Bats Mini P.E.K.K.A Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap
Zap Goblin Gang Mega Minion Mini P.E.K.K.A Baby Dragon
Goblin Gang Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Zap Night Witch
Goblin Gang Mini P.E.K.K.A Night Witch
Bats Zap Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A Bats Mega Minion Night Witch
Mini P.E.K.K.A
Zap Bats Mega Minion Mini P.E.K.K.A Baby Dragon
Goblin Gang Mega Minion
Bats Mega Minion Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Goblin Gang Night Witch
Baby Dragon
Goblin Gang Bats Zap Mega Minion Mini P.E.K.K.A Baby Dragon Night Witch
Bats Zap Mega Minion Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Bats Zap Mega Minion Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Bats Goblin Gang Mini P.E.K.K.A Night Witch
Zap
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Bats Mini P.E.K.K.A Night Witch
Zap Mega Minion Mini P.E.K.K.A Baby Dragon
Zap Baby Dragon
Baby Dragon Night Witch
Zap Baby Dragon
Zap Baby Dragon
Mega Minion
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Bats Zap Baby Dragon Night Witch
Zap Bats Mega Minion
Mega Minion Mini P.E.K.K.A Night Witch
Zap Night Witch
Zap
Zap Bats Goblin Gang Night Witch
Zap Mega Minion Baby Dragon
Goblin Gang Mega Minion Mini P.E.K.K.A Baby Dragon
Zap Baby Dragon
Zap
Mega Minion
Zap Bats Goblin Gang Baby Dragon
Bats Zap
Zap Baby Dragon

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