My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Barrel
Giant Snowball
Bomber Minions Goblin Barrel
Zap
Bomber Minions Mortar Inferno Tower Goblin Barrel
Barbarian Barrel
Bomber Mortar Tesla Inferno Tower Goblin Barrel
The Log
Bomber Goblin Barrel
Earthquake
Bomber Mortar Tesla Inferno Tower Goblin Barrel
Arrows
Bomber Minions Goblin Barrel
Royal Delivery
Bomber Minions Goblin Barrel
Fireball
Bomber Minions Mortar Tesla Inferno Tower Goblin Barrel
Poison
Bomber Minions Mortar Inferno Tower
Lightning
Mortar Tesla Inferno Tower
Rocket
Mortar Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Goblin Barrel Mortar Tesla Fireball Inferno Tower Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Minions Goblin Barrel Mortar

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Minions Mortar
Minions
Bomber Mortar Golem
Mortar
Bomber Minions Fireball
Tesla
Fireball
Golem Mortar
Inferno Tower
Goblin Barrel
Golem
Golem
Bomber Fireball Minions Goblin Barrel

Defense Synergies 0 11

Bomber
Mortar Tesla
Minions
Mortar Tesla Inferno Tower
Mortar
Bomber Minions Tesla Fireball Inferno Tower
Tesla
Bomber Minions Mortar Fireball Inferno Tower
Fireball
Mortar Tesla Inferno Tower
Inferno Tower
Minions Mortar Tesla Fireball
Goblin Barrel
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Mortar Tesla Fireball Inferno Tower
Inferno Tower Bomber Minions Mortar Tesla
Mortar Tesla Inferno Tower Bomber Minions
Tesla Inferno Tower Bomber Minions Mortar
Bomber Fireball
Fireball Bomber Minions Tesla
Minions Tesla Inferno Tower Mortar Fireball
Tesla Fireball Inferno Tower
Tesla Inferno Tower Minions Mortar
Bomber Tesla Inferno Tower
Minions Bomber Tesla Fireball
Minions Tesla Inferno Tower Fireball
Mortar Tesla Inferno Tower Bomber Minions Fireball
Bomber Fireball Minions Mortar Tesla
Inferno Tower Mortar Tesla
Inferno Tower Mortar Tesla Fireball
Tesla Bomber Minions Mortar Fireball Inferno Tower
Mortar Tesla Fireball Bomber Minions
Mortar Bomber Minions Tesla Fireball
Mortar Tesla Inferno Tower
Bomber Minions Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Inferno Tower
Fireball Bomber Mortar Tesla
Minions Inferno Tower
Tesla Fireball Inferno Tower
Inferno Tower Tesla
Fireball Minions Tesla
Minions Tesla Fireball Inferno Tower
Inferno Tower Tesla
Minions Mortar Fireball Inferno Tower
Inferno Tower Tesla
Minions Tesla Inferno Tower
Fireball
Tesla Fireball Inferno Tower
Bomber Tesla Fireball
Tesla Inferno Tower Bomber Minions Mortar Fireball
Minions Bomber Tesla Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball
Fireball
Fireball
Bomber Fireball Mortar
Fireball Minions
Bomber Mortar
Fireball
Fireball Mortar
Minions Fireball
Mortar Fireball
Fireball
Mortar Fireball
Minions Mortar Fireball
Mortar Fireball
Bomber Mortar Fireball
Mortar Fireball
Mortar Fireball
Bomber Minions
Bomber Mortar Fireball
Bomber Mortar Fireball
Minions Fireball
Fireball
Mortar Fireball
Bomber Mortar Fireball
Mortar Fireball
Fireball Mortar
Fireball Mortar
Fireball
Minions Fireball
Fireball
Bomber Mortar Fireball
Fireball
Fireball
Minions Fireball
Fireball
Fireball
Fireball
Bomber Mortar Fireball
Fireball
Minions Fireball
Fireball
Mortar Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: