My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Cannon Cart Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Cannon Cart Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Cannon Cart Miner Bandit
Giant Snowball
Bats Goblin Barrel Skeleton Army Miner
Zap
Bats Goblin Barrel Skeleton Army Cannon Cart Bandit
Barbarian Barrel
Goblin Barrel Skeleton Army Cannon Cart Bandit
The Log
Goblin Barrel Skeleton Army Cannon Cart Bandit
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Goblin Barrel Skeleton Army Cannon Cart Miner Bandit
Fireball
Goblin Barrel Skeleton Army Cannon Cart Bandit
Poison
Bats Skeleton Army
Lightning
Cannon Cart Bandit
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Barrel Skeleton Army Miner Bandit Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Barrel Skeleton Army

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Goblin Barrel Cannon Cart Golem Bandit
Zap
Cannon Cart Miner Bats Golem Bandit
Goblin Barrel
Bats Skeleton Army Cannon Cart Golem Miner Bandit
Skeleton Army
Goblin Barrel
Cannon Cart
Zap Golem Bats Goblin Barrel Miner Bandit
Golem
Cannon Cart Bats Zap Goblin Barrel Bandit
Miner
Bats Zap Goblin Barrel Cannon Cart Bandit
Bandit
Bats Zap Goblin Barrel Cannon Cart Golem Miner

Defense Synergies 0 10

Bats
Zap Cannon Cart Bandit
Zap
Bats Skeleton Army Cannon Cart Miner Bandit
Goblin Barrel
Skeleton Army
Zap Cannon Cart Bandit
Cannon Cart
Bats Zap Skeleton Army Bandit
Golem
Miner
Zap
Bandit
Bats Zap Skeleton Army Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap
Skeleton Army Bats Zap Cannon Cart Bandit
Skeleton Army Bats Cannon Cart Bandit
Skeleton Army Bats Cannon Cart Bandit
Skeleton Army
Skeleton Army Bats Zap Cannon Cart Bandit
Bats Zap
Zap Cannon Cart Bandit
Skeleton Army
Skeleton Army Cannon Cart Miner Bandit
Bats Skeleton Army Zap Cannon Cart Bandit
Bats Zap
Skeleton Army Bats Zap Cannon Cart Bandit
Skeleton Army Bats Zap Cannon Cart
Skeleton Army Cannon Cart Bandit
Skeleton Army Zap Bandit
Bats Skeleton Army Cannon Cart
Bats Zap Skeleton Army Cannon Cart Bandit
Zap Bats Cannon Cart Bandit
Cannon Cart
Skeleton Army Bats Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Cannon Cart Bandit
Bandit Zap Cannon Cart Miner
Skeleton Army Bandit Bats Zap Cannon Cart
Skeleton Army Bats Zap Cannon Cart Bandit
Skeleton Army Cannon Cart Bandit
Bats Zap
Skeleton Army Bats Cannon Cart Bandit
Skeleton Army Cannon Cart
Zap Bats Skeleton Army Cannon Cart Bandit
Skeleton Army
Bats Cannon Cart
Skeleton Army Zap
Skeleton Army Cannon Cart Bandit
Skeleton Army Cannon Cart
Skeleton Army Bats Zap Cannon Cart
Bats Zap Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Miner Bandit
Cannon Cart Miner Bandit
Cannon Cart
Zap
Bats Zap
Zap
Miner Zap Bandit
Bats
Miner Zap Cannon Cart Bandit
Zap
Cannon Cart Miner Bandit
Cannon Cart Bandit
Zap Cannon Cart
Zap Cannon Cart Bandit
Cannon Cart Bandit
Bats
Zap Bandit
Zap Miner
Zap Cannon Cart
Zap
Miner Zap Bandit
Zap Miner Bandit
Miner Zap Bandit
Bats Zap
Zap Bats
Zap Miner Bandit
Zap
Zap Bats Skeleton Army Cannon Cart Bandit
Zap
Miner Cannon Cart
Zap
Zap
Cannon Cart
Zap Bats
Bats Zap
Zap Cannon Cart Miner Bandit

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