My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minion Horde Sparky
Giant Snowball
Bomber Bats Barbarians Minion Horde
Zap
Bomber Bats Minion Horde Sparky
Barbarian Barrel
Bomber Barbarians Sparky
The Log
Bomber Barbarians Sparky
Earthquake
Bomber Barbarians
Arrows
Bomber Bats Minion Horde
Royal Delivery
Bomber Bats Barbarians Minion Horde Sparky
Fireball
Bomber Barbarians Minion Horde Sparky
Poison
Bomber Bats Barbarians Minion Horde Sparky
Lightning
Sparky
Rocket
Barbarians Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Arrows Barbarians Minion Horde Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Rage Arrows

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats Sparky
Bats
Bomber Rage Golem Sparky
Arrows
Golem Sparky
Barbarians
Minion Horde
Rage Golem Sparky
Rage
Minion Horde Sparky Bats
Golem
Bomber Arrows Bats Minion Horde Sparky
Sparky
Arrows Rage Bomber Bats Minion Horde Golem

Defense Synergies 0 6

Bomber
Bats
Bats
Bomber Sparky
Arrows
Barbarians Sparky
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Sparky
Rage
Golem
Sparky
Bats Arrows Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Sparky
Barbarians Minion Horde Sparky Bomber Bats
Barbarians Minion Horde Sparky Bomber Bats
Barbarians Minion Horde Sparky Bomber Bats
Bomber Arrows Barbarians Sparky
Arrows Bomber Bats
Bats Minion Horde Arrows
Arrows Barbarians Sparky
Barbarians Minion Horde Sparky
Bomber Barbarians Minion Horde Sparky
Bats Barbarians Minion Horde Bomber Arrows
Arrows Minion Horde Bats
Barbarians Minion Horde Sparky Bomber Bats
Bomber Sparky Bats Arrows Barbarians Minion Horde
Barbarians Sparky Minion Horde
Barbarians Minion Horde Sparky
Barbarians Minion Horde Sparky Bomber Bats Arrows
Arrows Bomber Bats Barbarians Minion Horde
Arrows Bomber Bats Barbarians
Barbarians Sparky
Bomber Bats Arrows Barbarians Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Sparky
Bomber Arrows
Barbarians Bats Minion Horde Sparky
Bats Barbarians Minion Horde Sparky
Barbarians Minion Horde Sparky
Arrows Bats Minion Horde
Sparky Bats Barbarians Minion Horde
Barbarians Minion Horde Sparky
Minion Horde Bats Barbarians Sparky
Barbarians Minion Horde Sparky
Bats Barbarians Minion Horde Sparky
Arrows Barbarians
Barbarians Minion Horde Sparky
Bomber Barbarians Minion Horde Sparky
Barbarians Sparky Bomber Bats Minion Horde
Bats Arrows Bomber Barbarians Minion Horde Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Sparky
Arrows
Arrows Minion Horde Sparky
Arrows Barbarians Sparky
Bomber Arrows Minion Horde Sparky
Arrows Bats Minion Horde
Bomber Arrows Minion Horde Sparky
Arrows
Arrows
Bats Minion Horde Sparky
Arrows Minion Horde Sparky
Arrows
Sparky
Arrows Minion Horde
Arrows Sparky
Bomber Arrows Minion Horde Sparky
Arrows Minion Horde Sparky
Arrows Sparky
Bomber Bats Minion Horde Sparky
Bomber Arrows Sparky
Bomber Arrows
Minion Horde Sparky
Arrows
Sparky
Arrows Barbarians Minion Horde
Arrows Bomber Sparky
Minion Horde
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Arrows Minion Horde Sparky
Bats Minion Horde
Minion Horde Sparky
Bomber Arrows Minion Horde Sparky
Arrows Minion Horde Sparky
Minion Horde Sparky
Arrows Sparky
Minion Horde Bats Barbarians
Arrows
Arrows
Minion Horde Sparky
Arrows Bomber
Arrows Sparky
Minion Horde Sparky
Bats Minion Horde Sparky
Bats
Sparky

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