My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Three Musketeers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Three Musketeers
Giant Snowball
Bats Barbarians Minion Horde Three Musketeers
Zap
Bats Minion Horde Three Musketeers
Barbarian Barrel
Barbarians Three Musketeers
The Log
Barbarians Mini P.E.K.K.A Three Musketeers
Earthquake
Barbarians Elixir Collector
Arrows
Bats Minion Horde
Royal Delivery
Bats Barbarians Minion Horde Mini P.E.K.K.A Three Musketeers
Fireball
Barbarians Minion Horde Elixir Collector Three Musketeers
Poison
Bats Barbarians Minion Horde Elixir Collector Three Musketeers
Lightning
Mini P.E.K.K.A Elixir Collector Three Musketeers
Rocket
Barbarians Minion Horde Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Elixir Collector Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mini P.E.K.K.A Barbarians Minion Horde Elixir Collector Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Arrows Mini P.E.K.K.A Barbarians

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Golem
Arrows
Golem Mini P.E.K.K.A
Barbarians
Minion Horde
Golem
Mini P.E.K.K.A
Bats Arrows Golem
Elixir Collector
Three Musketeers
Golem
Arrows Bats Minion Horde Mini P.E.K.K.A

Defense Synergies 0 4

Bats
Mini P.E.K.K.A
Arrows
Barbarians Mini P.E.K.K.A
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Mini P.E.K.K.A
Bats Arrows
Elixir Collector
Three Musketeers
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A Bats Three Musketeers
Barbarians Minion Horde Mini P.E.K.K.A Three Musketeers Bats
Barbarians Minion Horde Mini P.E.K.K.A Three Musketeers Bats
Arrows Barbarians Mini P.E.K.K.A
Arrows Bats
Bats Minion Horde Three Musketeers Arrows
Arrows Barbarians
Barbarians Minion Horde Mini P.E.K.K.A Three Musketeers
Barbarians Minion Horde Mini P.E.K.K.A
Bats Barbarians Minion Horde Arrows
Arrows Minion Horde Three Musketeers Bats
Barbarians Minion Horde Mini P.E.K.K.A Bats Three Musketeers
Three Musketeers Bats Arrows Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Minion Horde Three Musketeers
Barbarians Minion Horde Mini P.E.K.K.A Three Musketeers
Barbarians Minion Horde Three Musketeers Bats Arrows Mini P.E.K.K.A
Arrows Bats Barbarians Minion Horde Three Musketeers
Arrows Bats Barbarians
Barbarians Mini P.E.K.K.A Three Musketeers
Bats Arrows Barbarians Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Barbarians Bats Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Bats Barbarians Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A Three Musketeers
Arrows Bats Minion Horde Three Musketeers
Mini P.E.K.K.A Bats Barbarians Minion Horde
Mini P.E.K.K.A Barbarians Minion Horde
Minion Horde Bats Barbarians Mini P.E.K.K.A
Barbarians Minion Horde Three Musketeers
Bats Barbarians Minion Horde Mini P.E.K.K.A
Arrows Barbarians
Barbarians Mini P.E.K.K.A Minion Horde Three Musketeers
Barbarians Minion Horde Three Musketeers
Barbarians Bats Minion Horde Mini P.E.K.K.A Three Musketeers
Bats Arrows Barbarians Minion Horde Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Barbarians
Arrows Minion Horde
Arrows Bats Minion Horde
Arrows Minion Horde
Arrows
Arrows
Bats Minion Horde Mini P.E.K.K.A Three Musketeers
Arrows Minion Horde
Arrows
Three Musketeers
Arrows Minion Horde
Arrows
Arrows Minion Horde Three Musketeers
Arrows Minion Horde Three Musketeers
Arrows Three Musketeers
Bats Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Three Musketeers
Arrows
Minion Horde
Arrows
Arrows Barbarians Minion Horde
Arrows
Minion Horde
Arrows
Arrows
Arrows
Bats Arrows Minion Horde
Bats Minion Horde
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Bats Barbarians
Arrows Three Musketeers
Arrows
Minion Horde Mini P.E.K.K.A Three Musketeers
Arrows
Arrows
Minion Horde Three Musketeers
Bats Minion Horde
Bats

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: